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Found 6 results

  1. Hey Guys, I came across a problem when simulation a vdb-mesh-transition and i was wondering what the proper workflow would be to replace my final mesh (the text in this case) with the text-mesh i was initially beginning with. I've read about point deform but this SOP didnt help me at all.....
  2. Hey guys, I recently had some VRScenes made (a file type to save vray material, lights etc into a vray scene file) - however at the time I had setup materials on desktop. I have cleaned up my drive and moved everything to external SSD. Now I found out that my VRScene files do not find the...
  3. Hi all, I have set up a tool that takes an input mesh and performs an operation that writes new vertex color to this mesh. I am looking for a way for the HDA asset inside unreal to take the input mesh and overwrite the vertex colors of that specific instance in the world is this an ac...
  4. Hi wizards! Im struggling with a problem, that when i thought about it i thought it was really easy to solve, but nope! haha So, we did a character inhouse, sent to a guy (rigger/animator), he did his own rig, animated the character and sent us back an alembic ready to render. The iss...
  5. Hello! When I used textures Houdini had replaced numbers in the texture's name to something like ${F}. So my texture map depends on the frame) That exactly isn't what I want. Could you help me?
  6. Hello, Mantra during rendering is always converting all non-rat textures into rat and then discarding them after the render is finished. So I am considering batch-converting all of them to rat using the iconvert tool while keeping their original name and replacing only file extension. Batch conver...
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