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Showing results for tags 'soft body'.
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Donuts & Cupcakes! What? This is the theme of my new 3D animation [V2] of dominoes falling down! The goal? Have fun and training my skills in 3D simulations under Houdini v18! Technical details : - Houdini 18 -> Modeling, textures of Cupcakes and Donuts, rigid body dynamics simulations, placement and cameras paths. - Blender 2.83.1 -> Textures, lights and rendering with Cycles, because Houdini's mantra is really too slow to calculate ... Now enjoy it and leave me likes and comments, it's always a pleasure !! Here : https://www.youtube.com/watch?v=0sFKkirxTbk
- 35 replies
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- domino
- simulation
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I am trying to morph a tetrahedral vellum soft body between two shapes using an animated rest blend. In my setup rest blend works for cloth but does not work when using tet soft-bodies. I've tried troubleshooting by tet conforming the rest blend target but this does not fix the issue. Is there a step that I am missing or is there a better way to accomplish morphing tet soft-bodies? VellumRestBlend_v003.hiplc
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I wanna create a slicing simulation in Houdini. But somehow my free falling soft body after a few frames, just jump back to the original position. SLICING_02.hipnc
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Houdini Vellum Soft body sim+cloth sim+long hair sim Soft body with existing animation+Tight skirt fabric interact with soft body sim+long hair sim just want to show as WIP
- 3 replies
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- long hair sim
- cloth sim
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Hello, What I am looking to do, specifically, is set up a symmetry constraint using Houdini's finite element solver. Basically, I want the model to be free to deform along the X and Y axis, but to be fixed in the Z-Axis. I know this can be done using the RBD solver, and setting your anchor's constraint type to constrained to a plane, but I can't get this method working in finite element world. If anyone has any advice on how to set up this kind of constraint your help would be greatly appreciated!
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Hi guys! I have been trying to figure out how to re-create this effect. https://www.instagram.com/p/BiMSgmaHHQT/?hl=en&taken-by=hellompc I have a few questions as to how I should go about this 1)Would I simulate the soft body first followed by the hair or simulate both of them together? 2)Using the simulate guide shelf tool,it creates a separate network that is not part of the autodop that the organic mass shelf tool creates, Thank you!
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Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
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Hi guys, I wanted to do some soft body ripping effect and FEM seemed to be the best tool for the job. I'm having trouble holding the fractured pieces together until impact however, and it immediately breaks apart when gravity is active. Do I need a constraint to hold the pieces together like as one would with a typical RBD/Bullet set up and break them in a SOP solver? I figured that the fracturethreshold attribute is the clue, but I tested with values as high as 20000000 and as low as 0.00000001 with no visual changes. Thanks in advance!
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Hello I am trying to make a voronoi fractured object into grain soft body. I split the object with voronoi fracure, and use for loop to create grains for each piece. On the dop level all looks great - all voronoi pieces are separate and bounce around the way I wished. The problem is when simulated mesh is read back and fed into point deform sop. The original mesh is not acting as separate objects. Is there an easy to correct this? Also, is there a way to create a glue constrain for grain sims? voronoi soft body.hiplc
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Hi everyone, I've got some big issue at work today I have to make a realistic lemon explosion effect in slow motion. I don't have any problem for fluid and debris system but the main animation. So I'm looking for some way to mix fractured object dynamic and soft body to deform each piece at the begin of the animation... I already have a "good" RBD dynamic (You can see the picture below). I tried to use a spring SOP after the simulation to add some animated deformations but it didn't work well. (I made a quick hip file) In fact, I really don't know how to achieve this effect correctly. If someone have an idea it will save my day and maybe the next ones! (I'm joking, no pressure, but it will be very helpfull ) Cheers springSop_Test.hip
- 5 replies
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- soft body
- fractured object
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