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Showing results for tags 'temperature'.
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At 13:52, this video briefly glosses over using simple geometry to add temperature to a specific area of an explosion: This is pretty much exactly what I want to achieve. The setup looks simple enough, except for an attribute wrangle where he doesn't show what's happening. Does a...
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Hello, I am following a few tutorials on how to make an explosion/fire. Some of them use the attribute burn and others use fuel. Can I please know if there is any difference between the two? Thank you very much.
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Hey, So i im having this small issue where I think the fuel? is showing in the render and it is ruining my pyro sim to look like a clean flame. I have density turned off, so there is no smoke and temp and heat are the only attributes being used in the material node. I'm assuming fuel...
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Hi magicians, I was trying to create render passes for the fire, I want my temperature and fuel to be render as different render passes, I tried to use temperature and fuel as float in extra render images, but the problem is that, I am not been able to get it properly. what is the way to g...
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Hello ! I'm trying to add temperature to a flip sim, but it doesn't seem to work well... I have bubbles going through the particles and affecting them with their velocity, but the temperature doesn't seem to be added. Each of these bubbles/strands/thingy are supposed to be white....
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Hello,I'm trying to recreate the melting effect using microsolvers as seen in this video..https://www.youtube.com/watch?time_continue=8&v=KIcpzPK3b1g [www.youtube.com]Any tips or advice on how to get started with this would help greatly!Thanks
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Hi, I would like to convert an rgb color value of an attribute at points to temperature (kelvin). I am wondering if anyone is aware of any algorithm related to that. cheers, C
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Hello! I'm encountering a little problem with Pyro Fx. When I export a geo file from any fire, the attributes of heat, temperature and fuel look good in the viewport but when I render them, I get a particles cube. It seems that those attributes are not exported in my bgeo files (I tried with Vd...
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Hello everyone! I need temperature values render pass for some post compositing purposes from Pyro simulation. When I'm rendering it as "temperature" float 32 pass, I'm receiving negative values near the borders of volume. Why does it happening? Attaching picture. I can normalize this someh...
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candle_001.avi Hi, I'm trying to setup a candle melting in houdini using Flip with variable viscosity but I'm facing a couple of issues. The cold wax has a viscosity of 1.10^6 whereas the hot wax has a viscosity of 10. First issue: my hot wax always drags the cold one, how can I litteraly...