LaidlawFX Posted August 10, 2010 Share Posted August 10, 2010 Don't know if this is too early for this already... but I figure they may implement this into 11 as the months go on, too... In the shader vex networks I love the combination of the Displacement and Surface shaders, but I miss the ability to be able to organize the interface at the output nodes. Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted August 10, 2010 Share Posted August 10, 2010 SPEED, SPEED, SPEEeeeeeeeddddddddd. Thank you. Quote Link to comment Share on other sites More sharing options...
lisux Posted August 10, 2010 Share Posted August 10, 2010 Thread safe GDP and multithread ready GDP. Multithread version of POPs. With this is enough for a 12th release Quote Link to comment Share on other sites More sharing options...
Solitude Posted August 11, 2010 Share Posted August 11, 2010 Thread safe GDP and multithread ready GDP. Multithread version of POPs. With this is enough for a 12th release What's GDP? and yes... multithreaded everything. Quote Link to comment Share on other sites More sharing options...
Marc Posted August 11, 2010 Share Posted August 11, 2010 lol @this thread. But since it's here: 1. Multithreading, aka speed! 2. Pops needs some lovin' (sdf collisions, enhanced interactions etc.) 3. Long hair grooming so we don't have to use Maya or Blender. - in fact, they should just copy Blenders one, it's awesome. 4. See point 1. M Quote Link to comment Share on other sites More sharing options...
Matt_K Posted August 11, 2010 Share Posted August 11, 2010 Ha! Will we ever be satisfied? Besides optimisations & speed: 1) Modelling enhancements: selection pre-highlighting & a tweak mode (ala XSI/C4d - 'auto component select') 2) Updated render region - better responsiveness, region handles, presets of various render settings 3) Presets! Cloth / Pyro / etc could really do with some good presets That'll do for now! Matt. Quote Link to comment Share on other sites More sharing options...
jason_slab Posted August 11, 2010 Share Posted August 11, 2010 oook, i would like to see, further improvement in PBR, like; dispersion attenuation speed enhancements(some kind of caching, might help) ies light support improved fur rendering(performance wise) for POPS: i think we need a rewrite, i would like to see a VOPs style POP network better collisions bullet rbd particles? and of course the ever need for speed, but this would probably come from a re-write! this would be a good start:) jason Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted August 11, 2010 Author Share Posted August 11, 2010 lol, I opened a can of worms.... Quote Link to comment Share on other sites More sharing options...
lisux Posted August 11, 2010 Share Posted August 11, 2010 What's GDP? and yes... multithreaded everything. GDP is the framework that deals with all the geometry operations in Houdini. This is one of the biggest bottlenecks in the tools cos almost any tools uses it, at least tools in SOP, POP and DOP land uses them. and basically is used to all the geometry data managing. If you make it multithread safe and ready for several cores then you are in fact opening the door for lots of optimizations in Houdini. 2. Pops needs some lovin' (sdf collisions, enhanced interactions etc.) You can do SDF collisions in a VOP POP. For me the one thing needed in POPs is to make the solver multithread, so all operators can use several cores, this will be a hugeeeee improvement in Houdini. Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 11, 2010 Share Posted August 11, 2010 Thread safe GDP and multithread ready GDP. Multithread version of POPs. With this is enough for a 12th release Another vote for this! Quote Link to comment Share on other sites More sharing options...
Macha Posted August 11, 2010 Share Posted August 11, 2010 Multithread version of POPs. Me too! Quote Link to comment Share on other sites More sharing options...
abvfx Posted August 11, 2010 Share Posted August 11, 2010 Cloth speed and COP's extension. And of course Speed. Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted August 11, 2010 Share Posted August 11, 2010 (edited) According to me... everything you want is good for me! Edited August 11, 2010 by thinkinmonkey Quote Link to comment Share on other sites More sharing options...
abvfx Posted August 11, 2010 Share Posted August 11, 2010 (edited) Yeah i have been playing around, nothing high rez yet and looking at the support for Cloth is much better than before. New cloth solver with excellent support for non-stretchy cloth.Five times faster PBR rendering in Mantra, two times faster particle display. Extensive multi-threading of fluid, wire, and cloth simulations. Cops from what i can tell hasnt had much of an update. It would be my absolute dream if it was something as fully developed like nuke or even blenders internal compositor. Edited August 11, 2010 by phrenzy84 Quote Link to comment Share on other sites More sharing options...
3__ Posted August 11, 2010 Share Posted August 11, 2010 DON'T... TEMPT... ME. Quote Link to comment Share on other sites More sharing options...
mrice Posted August 11, 2010 Share Posted August 11, 2010 Thread safe GDP and multithread ready GDP. Hopefully this is priority 1 right now, and it will be in houdini 11.1 OpenCL hooks would be icing on the cake. Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted August 11, 2010 Share Posted August 11, 2010 I would like to see NEROX forced by SESI to create tutorials and documentation for all those things in Houdini 11 that are not documented or poorly documented . Quote Link to comment Share on other sites More sharing options...
kumpa Posted August 11, 2010 Share Posted August 11, 2010 (edited) I would like to see NEROX forced by SESI to create tutorials and documentation for all those things in Houdini 11 that are not documented or poorly documented . like tools found in proto_install for instance Actually I have a humble little wish: I'd like to see to be possible to ctrl-LMB on any colour square in colour palette in network editor to select all nodes with same colour in current subnet. Edited August 11, 2010 by kumpa Quote Link to comment Share on other sites More sharing options...
Nerox Posted August 11, 2010 Share Posted August 11, 2010 I would like to see NEROX forced by SESI to create tutorials and documentation for all those things in Houdini 11 that are not documented or poorly documented . I can feel the 'love' here ;-). Quote Link to comment Share on other sites More sharing options...
Marc Posted August 11, 2010 Share Posted August 11, 2010 You can do SDF collisions in a VOP POP. You can do lots of things in Houdini! I stand by my statement though and will not be swayed! Quote Link to comment Share on other sites More sharing options...
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