zarti Posted September 30, 2013 Share Posted September 30, 2013 .. Has some Houdini screenshots, so it's relevant he-hee ! not simply a matter of 'relevance' .. might belong to the gallery section too =) to be fair .. first time i saw it .. it smelled something .. a mix between theMagic and theProcedural . thanks for the other link ! very interesting . .cheers Quote Link to comment Share on other sites More sharing options...
pclaes Posted November 1, 2013 Share Posted November 1, 2013 Some great high detail images of things around us - I like getting inspired by nature because of all the beauty and patterns that can be found at the various scales: http://arstechnica.com/science/2013/11/images-from-the-glorious-world-around-us-that-we-never-see/#image-1 1 Quote Link to comment Share on other sites More sharing options...
hatrick Posted November 1, 2013 Share Posted November 1, 2013 pls look at the quality and the speed?!?! Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 1, 2013 Share Posted November 1, 2013 Some PBR papers (mostly about PBR in realtime) http://blog.selfshadow.com/publications/s2013-shading-course/ 1 Quote Link to comment Share on other sites More sharing options...
rsd Posted November 5, 2013 Share Posted November 5, 2013 Speech animation using electromagnetic articulography as motion capture data. Quote Link to comment Share on other sites More sharing options...
eetu Posted November 6, 2013 Share Posted November 6, 2013 Procedural Content Generation for Games: http://pcgbook.com/ Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted November 13, 2013 Share Posted November 13, 2013 Bullet Physics in Chrome Story at Engadget Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 16, 2013 Share Posted November 16, 2013 (edited) The force is strong in this one => http://www.flickr.com/photos/avanaut/ Edited November 16, 2013 by mantragora 1 Quote Link to comment Share on other sites More sharing options...
pclaes Posted November 18, 2013 Share Posted November 18, 2013 I just watched Frozen over the weekend and was quite impressed with their snow fx! After doing a little search I found the paper describing the snow solver: http://www.math.ucla.edu/~jteran/papers/SSCTS13.pdf Apparently it is quite slow, but the results were worth it! Quote Link to comment Share on other sites More sharing options...
symek Posted November 18, 2013 Share Posted November 18, 2013 Obviously for pure professional reasons for all of you fluid simulation nerds: http://aurumlight.com/!galleries!milk# http://aurumlight.com/!galleries!milkypinups Ps you might check if you are already 18+ or something before following those links... fluids tend to be viscous. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 18, 2013 Share Posted November 18, 2013 Ps you might check if you are already 18+ or something before following those links... fluids tend to be viscous. I see big Blobs Quote Link to comment Share on other sites More sharing options...
csp Posted November 18, 2013 Share Posted November 18, 2013 I just watched Frozen over the weekend and was quite impressed with their snow fx! After doing a little search I found the paper describing the snow solver: http://www.math.ucla...ers/SSCTS13.pdf Apparently it is quite slow, but the results were worth it! just on time Peter, I have few challenging snow simulations to do soon. Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted November 18, 2013 Share Posted November 18, 2013 Obviously for pure professional reasons for all of you fluid simulation nerds: Clearly only for fluid nerds. I was definitely studying only the fluids... I swear. Quote Link to comment Share on other sites More sharing options...
rsd Posted November 20, 2013 Share Posted November 20, 2013 Another way to increase perfomance of rendering of volumes: Joint Importance Sampling of Low-Order Volumetric Scattering Quote Link to comment Share on other sites More sharing options...
eetu Posted November 20, 2013 Share Posted November 20, 2013 I just watched Frozen over the weekend and was quite impressed with their snow fx! After doing a little search I found the paper describing the snow solver: http://www.math.ucla...ers/SSCTS13.pdf Apparently it is quite slow, but the results were worth it! I just happened to attend a talk last week where Dale Mayeda from Disney showed their effects work on Frozen, and "Matterhorn", as they called their snow solver, looked awesome! It was implemented as a SOP in Houdini, no less. Of course I immediately started to figure out how to replicate it (as any TD would, eh?, and I also wanted to do it inside DOPs, as it would be so much nicer. Now I've spent a couple of evenings pretty much reading the paper over and over, and reading up on the references and physics in general, trying to get a grasp on it.. The material-point-method seems quite straight forward, but their snow constituent model and the implicit solver are quite heavy stuff, and would most probably need some HDK DOP node work. But I'm not defeated yet, and I'll surely report here if I get something working =) Very inspiring stuff! 6 Quote Link to comment Share on other sites More sharing options...
pclaes Posted November 20, 2013 Share Posted November 20, 2013 Hey Eetu, I went to a VES screening last Saturday and there was a brief discussion with the vfx sup where they showed of a bit of the tech of Matterhorn. They did not go in depth though, I guess that's where the paper comes in. One of the reasons for posting it here is because I know all to well who picks up on these tidbits of information . So have fun developing! Also for those wanting more eye candy: I will try to dig into it as well and see how far I get - I can imagine it requires an hdk dop to get up to the speed level required. One of my colleagues pointed out the work of this guy as well (sim times do seem very long): https://vimeo.com/79613198 https://vimeo.com/74500801 Have fun with it! 5 Quote Link to comment Share on other sites More sharing options...
csp Posted November 22, 2013 Share Posted November 22, 2013 While snow is "hot" these days, amazing close-ups of snowflakes 1 Quote Link to comment Share on other sites More sharing options...
zarti Posted November 24, 2013 Share Posted November 24, 2013 .cheers 3 Quote Link to comment Share on other sites More sharing options...
chippey Posted November 25, 2013 Share Posted November 25, 2013 Hey Eetu, I went to a VES screening last Saturday and there was a brief discussion with the vfx sup where they showed of a bit of the tech of Matterhorn. They did not go in depth though, I guess that's where the paper comes in. One of the reasons for posting it here is because I know all to well who picks up on these tidbits of information . So have fun developing! Also for those wanting more eye candy: I will try to dig into it as well and see how far I get - I can imagine it requires an hdk dop to get up to the speed level required. One of my colleagues pointed out the work of this guy as well (sim times do seem very long): https://vimeo.com/79613198 https://vimeo.com/74500801 Have fun with it! I don't know if this is been posted here before, but here's an implimentation of MPM someone wrote in Java (sources visible) http://grantkot.com/MPM/Liquid.html and someone translated his MPM solver to c++ and python (scroll down a bit) http://code.google.com/p/mycodeplayground/ Cheers! 1 Quote Link to comment Share on other sites More sharing options...
symek Posted November 25, 2013 Share Posted November 25, 2013 .cheers This is what you'd call "the Art of wasting time". I love. Quote Link to comment Share on other sites More sharing options...
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