Jason 134 Posted September 18, 2009 Benchmarking Ray Tracing for Realistic Light Transport Algorithms For those interested in low-level raytracing performance, a comparison of acceleration structures. http://bwfirt.sourceforge.net/ Share this post Link to post Share on other sites
Andz 8 Posted September 19, 2009 Wow, I remember some of those scenes from Radiance gallery. Share this post Link to post Share on other sites
DaJuice 48 Posted September 19, 2009 Good idea. http://ompf.org/forum/index.php Folks brewing their own raytracers. Most of it is over my head but I still find it interesting. Share this post Link to post Share on other sites
Macha 117 Posted March 25, 2010 (edited) Cool stuff here: http://physbam.stanford.edu/~fedkiw/ And this is looks pretty cool as well. That's what we need! http://www.cs.bris.ac.uk/~reinhard/papers/i3d_2009.pdf Edited March 25, 2010 by Macha 3 Share this post Link to post Share on other sites
Andz 8 Posted November 30, 2010 How Blizzard created the new Cataclysm intro There is a behind the scenes where you can see a few glimpses of Houdini being used in particles and fractures simulations. LINK CG Channel Share this post Link to post Share on other sites
Rudinie 7 Posted February 14, 2011 I stumbled upon: http://www.vimeo.com/19819283 just a couple of minutes ago and i think it is interesting to see the behaviour of water filmed with such a high framerate. This might come in handy as a reference one day. Just wanted to share it with you guys. Share this post Link to post Share on other sites
Marc 271 Posted February 14, 2011 (edited) I shall merge this into the random link of interest thread! Edited February 14, 2011 by Marc done! Share this post Link to post Share on other sites
Marc 271 Posted February 16, 2011 This may be old and I may be late to the party, but this is really interesting and I'm putting it here for safekeeping: http://www.jupiter-jazz.com/visual-effects/surfs-up 1 Share this post Link to post Share on other sites
Andz 8 Posted February 17, 2011 HEREAFTER Featurette: Visual Effects Shot Breakdowns Lots of water sims. http://vimeo.com/19959832 Share this post Link to post Share on other sites
Guest xionmark Posted February 18, 2011 Another really great fluid developer/researcher, Mark Carlson: http://tinyurl.com/4bxdqv3 Fun with math ... Share this post Link to post Share on other sites
Macha 117 Posted February 20, 2011 (edited) Mix vectors, planes and volumes, elements from any dimension! Find intersections, perform geometric miracles! ...[generating not only a]... linear and multilinear algebra, but also vector and tensor algebra, screw algebra, the complex numbers, quaternions, octonions, Clifford algebra, and Pauli and Dirac algebra. [...] Here then is a geometric calculus par excellence. We hope you enjoy exploring it. Wait no longer, forget the old vector algebra, use Grassmann algebra!* http://sites.google.com/site/grassmannalgebra/thegrassmannalgebrabook *at your own peril Edited February 21, 2011 by Macha 1 Share this post Link to post Share on other sites
kumpa 2 Posted February 21, 2011 http://mrdoob.com/projects/harmony/#sketchy amazing thingy for sketching Share this post Link to post Share on other sites
Andz 8 Posted March 9, 2011 A WebGL based web application for rendering 2D and 3D fractals in real-time. http://www.subblue.com/blog/2011/3/5/fractal_lab I don't know the prerequisites, but it worked great here with Ubuntu + Chrome + gForce 9800. Share this post Link to post Share on other sites
Andz 8 Posted April 4, 2011 Tron Legacy software art http://jtnimoy.net/workviewer.php?q=178 Highly geeky content. Houdini is mentioned on the process. Share this post Link to post Share on other sites
edward 350 Posted April 5, 2011 Damn, it's slashdotted. Share this post Link to post Share on other sites
Matt_K 32 Posted April 5, 2011 Thanks for that link Andz! Really nice stuff. Matt. Share this post Link to post Share on other sites
rdg 15 Posted April 12, 2011 "Today i’m going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions." http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/ Share this post Link to post Share on other sites
Jason 134 Posted April 12, 2011 http://www.fractal.io A WebGL based web application for rendering 2D and 3D fractals in real-time. http://www.subblue.com/blog/2011/3/5/fractal_lab I don't know the prerequisites, but it worked great here with Ubuntu + Chrome + gForce 9800. Share this post Link to post Share on other sites
Jason 134 Posted April 13, 2011 "Today i’m going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions." http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/ Nice one, thanks! Share this post Link to post Share on other sites
Andz 8 Posted April 15, 2011 Why use a external renderer? Why use Mantra? If you can do pathtracing inside Houdini's viewport... http://vimeo.com/21436831 http://vimeo.com/22438117 1 Share this post Link to post Share on other sites