Guest mantragora Posted March 10, 2015 Share Posted March 10, 2015 (edited) GAMES, Games, games... + ton of procedural stuff and a little of Houdini: Edited March 10, 2015 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 11, 2015 Share Posted March 11, 2015 (edited) GAMES, Games, games... + ton of procedural stuff and a little of Houdini: Lol - "They can give you white paper scientific bullshit all day"... hmmmm whilst they are making computer games.... righto Edited March 11, 2015 by tar Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 11, 2015 Share Posted March 11, 2015 (edited) I also recommend giving a shot to any of those two (free) programs: PureRef Kuadro I'm using PureRef for quite some time and I love it! Edited March 11, 2015 by mantragora 1 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 15, 2015 Share Posted March 15, 2015 Princess awaits at the end... if you can reach it http://entire.spacebar.org 1 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 18, 2015 Share Posted March 18, 2015 (edited) TreessFX 3.0 in Deus Ex: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html Phucking awesome realtime hair! PS. PDF download link => https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed Edited March 18, 2015 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 19, 2015 Share Posted March 19, 2015 Ok, last spam from me today OTOY new show of of Brigade Realtime pathtracer engine for games: and of course impressive Unreal engine open world demo talk Very cool stuff! 2 Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 27, 2015 Share Posted March 27, 2015 Cloud chamber: Well, crap. I came here to post a cloud chamber video. When I saw it I immediately though of ECC memory (and why everything I build has it). Thanks for posting it. The videos below are just of background radiation. http://video.mit.edu/watch/cloud-chamber-4058/ https://youtu.be/FS2pKyRKeYs Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted March 31, 2015 Share Posted March 31, 2015 Buckling instability of crown sealinghttps://www.youtube.com/watch?v=zoOn4I74Wmg#t=97 Interesting water behavior I have never noticed before. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 3, 2015 Share Posted April 3, 2015 'best, average, and worst case complexities for search and sorting algorithms' http://bigocheatsheet.com Quote Link to comment Share on other sites More sharing options...
edward Posted April 3, 2015 Share Posted April 3, 2015 'best, average, and worst case complexities for search and sorting algorithms' http://bigocheatsheet.com Big-O is an important algorithmics tool but it doesn't tell the whole story. The actual performance can differ by a *LOT* because of the hidden constants that are removed for analysis. In some cases, the hidden constants that show up in real implementations can cause them to be slower than an algorithm that has worst complexity! 1 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted April 3, 2015 Share Posted April 3, 2015 (edited) Edited April 3, 2015 by mantragora 1 Quote Link to comment Share on other sites More sharing options...
MENOZ Posted April 4, 2015 Share Posted April 4, 2015 rigging trees http://tysonibele.com/tree-rigger/ Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 9, 2015 Share Posted April 9, 2015 Visualising Nanoseconds & Microseconds Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 22, 2015 Share Posted April 22, 2015 (edited) "OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead": demo showed during Siggraph Asia 2014 Talk *Shipping with NVIDIA driver release 347.88 (March 2015) Edited April 22, 2015 by tar Quote Link to comment Share on other sites More sharing options...
eetu Posted April 27, 2015 Share Posted April 27, 2015 http://render.otoy.com/includes/xio_launch.php 1 Quote Link to comment Share on other sites More sharing options...
michael Posted April 27, 2015 Share Posted April 27, 2015 http://render.otoy.com/includes/xio_launch.php this is insane. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 27, 2015 Share Posted April 27, 2015 http://render.otoy.com/includes/xio_launch.php I never experienced the days of timesharing, now we all can Tangentially related then is this GTC talk of Titan at Oak Ridge on GPU errors for large scale computing. Sounds boring ya, but is very interesting as they run this thing 90% capacity and has 18,000 GPUs http://on-demand.gputechconf.com/gtc/2015/video/S5566.html Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted April 29, 2015 Share Posted April 29, 2015 (edited) Hololens, Fuck yeah! + other things EDIT: The actual event begins at 0:10:58 - Windows 10: 1:39:49 - Cortana: 2:17:13 - Microsoft Edge (Spartan): 2:23:06 - Hololens: 2:39:30 https://www.youtube.com/watch?v=Cuvmh2Hhdhk And DirectX 12 showoff: Edited April 30, 2015 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 4, 2015 Share Posted May 4, 2015 (edited) Quite uninteresting for non-OsX users but an open-letter to from Blender devs to Apple on their 'dismal' OpenCL support/ hopefully OpenGL gets some attention too! Quote: 'Apparently OpenCL is not at the same level of priority than providing new Emoji and so we are stuck with broken drivers.' http://preta3d.com/os-x-users-unite/ Edited May 4, 2015 by tar Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted May 6, 2015 Share Posted May 6, 2015 (edited) In the near future, the capital of Sweden has turned into a post-apocalyptic wasteland. We join four soldiers on a routine mission in ‘Zone 3’, with the assignment to investigate an old surveillance tower that just went offline. That’s the setting in first-time director Andrée Wallin’s short film. With Andrées direction, renowned visual concepts and designs, this short film is something extraordinary. Shot in London with an international cast, exteriors shot in Stockholm and incredible CGI and VFX by Bläck, this looks like an excerpt from a big budget blockbuster. www.statezeromovie.com Houdini used for smoke simulations and some other stuff Edited May 6, 2015 by Erik_JE Quote Link to comment Share on other sites More sharing options...
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