Pazuzu Posted May 8, 2015 Share Posted May 8, 2015 (edited) A Pirates Story http://thisisnotwhatwesignedupfor.blogspot.de/2015/05/ilion-caught-cheating-on-software.html Edited May 8, 2015 by Pazuzu 1 Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted May 11, 2015 Share Posted May 11, 2015 (edited) A Pirates Story http://thisisnotwhatwesignedupfor.blogspot.de/2015/05/ilion-caught-cheating-on-software.html That's interesting... Wish I knew it when I talked to them at FMX. I wonder how popular it is for studios to pirate software. Edit: I think there's more to this story. Read the comments. Edited May 11, 2015 by JonathanGranskg Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 11, 2015 Share Posted May 11, 2015 Edit: I think there's more to this story. Read the comments. Looks like a mud slinging contest. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted May 13, 2015 Share Posted May 13, 2015 stunning web app to generate fractal : 1 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted May 14, 2015 Share Posted May 14, 2015 Upcoming siggraph paper by The Institute of Science and Technology Austria on a new technique for liquid simulation based on a stream function approach. http://cgpress.org/archives/a-stream-function-solver-for-liquid-simulations.html 2 Quote Link to comment Share on other sites More sharing options...
michael Posted May 15, 2015 Share Posted May 15, 2015 pie to the face? 2 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted May 15, 2015 Share Posted May 15, 2015 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 17, 2015 Share Posted May 17, 2015 (edited) Hmm... no love for OSX and Linux from Oculus Rift team this year. Sorry Marty... https://www.oculus.com/blog/powering-the-rift/ Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline. Edited May 17, 2015 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 18, 2015 Share Posted May 18, 2015 Remedy for feeling big or small in the universe: http://scaleofuniverse.com Quote Link to comment Share on other sites More sharing options...
stevegh Posted May 19, 2015 Share Posted May 19, 2015 Voxel based skinning. Quote Link to comment Share on other sites More sharing options...
anim Posted May 19, 2015 Share Posted May 19, 2015 Voxel based skinning. ... I don't see it mentioned in there, but it's probably an implementation of Geodesic Voxel Binding (which was as well added to Maya 2015) http://www.delasa.net/data/sca2013_voxelization.pdf Quote Link to comment Share on other sites More sharing options...
stevegh Posted May 19, 2015 Share Posted May 19, 2015 You are correct I did not know this existed in Maya. When will we see it in H? Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted May 20, 2015 Share Posted May 20, 2015 https://mediatech.aalto.fi/publications/graphics/GPT/ "We introduce gradient-domain rendering for Monte Carlo image synthesis. While previous gradient-domain Metropolis Light Transport sought to distribute more samples in areas of high gradients, we show, in contrast, that estimating image gradients is also possible using standard (non-Metropolis) Monte Carlo algorithms, and furthermore, that even without changing the sample distribution, this often leads to significant error reduction. This broadens the applicability of gradient rendering considerably. To gain insight into the conditions under which gradient-domain sampling is beneficial, we present a frequency analysis that compares Monte Carlo sampling of gradients followed by Poisson reconstruction to traditional Monte Carlo sampling. Finally, we describe Gradient-Domain Path Tracing (G-PT), a relatively simple modification of the standard path tracing algorithm that can yield far superior results." 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 22, 2015 Share Posted May 22, 2015 Very cool usage explanation of those ridiculously fast L1, L2, L3 CPU caches- Let's access our data with rows not columns please! Scott Meyers - CPU Caches and Why You care Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted May 23, 2015 Share Posted May 23, 2015 https://youtu.be/Hul4ZIp8qSA 2 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted May 23, 2015 Share Posted May 23, 2015 http://i.imgur.com/krMYfdW.png 1 Quote Link to comment Share on other sites More sharing options...
edward Posted May 23, 2015 Share Posted May 23, 2015 Let's access our data with rows not columns please! This was already an optimization since at least the Pentium Pro where I got a huge improvement in '96 by simply changing the (general) image convolution filter in PhotoPaint at the time to run over pixels horizontally instead of vertically(!). Quote Link to comment Share on other sites More sharing options...
Jason Posted May 24, 2015 Author Share Posted May 24, 2015 https://youtu.be/Hul4ZIp8qSA Really fantastic stuff, Alexei! Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted May 24, 2015 Share Posted May 24, 2015 Really fantastic stuff, Alexei! Thanx Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted May 25, 2015 Share Posted May 25, 2015 (edited) Edited May 25, 2015 by JonathanGranskg Quote Link to comment Share on other sites More sharing options...
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