jacob clark Posted September 28, 2013 Share Posted September 28, 2013 Hey Jeff, This is great info for a commonly faced problem in Houdini. Any chance of these solutions, or information making it into the package? Also, we've had great luck varying Disturbance by the speed of the Simulation. Actually Sam Hancock figured that one out. Really saved us on some prevous shows! -j Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 28, 2013 Share Posted September 28, 2013 Awesome info; If Jeff had a 'tip' jar I bet he would be very rich Quote Link to comment Share on other sites More sharing options...
Solitude Posted September 30, 2013 Share Posted September 30, 2013 Great infos. I'd really love to see this kind of info put into the docs with some example images showing the differences (as well as sim time differences) between some of the techniques too. Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 1, 2013 Share Posted October 1, 2013 Damn Jeff, such a good read! Thanks Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted May 21, 2014 Share Posted May 21, 2014 Thanks for the valuable info ! One question, how would one "set the density field as both your Threshold Field to control the cut-off threshold for the disturbance" Not sure of the syntax to read a field in. Thanks Quote Link to comment Share on other sites More sharing options...
Popular Post rayman Posted October 29, 2015 Popular Post Share Posted October 29, 2015 (edited) I'll just leave this one here. Very easy and controllable way to add details to the simulation, that I wanted to try for such a long time. Cheers! DOP_particleVorticles_v08.hiplc Edited October 29, 2015 by rayman 24 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted October 30, 2015 Share Posted October 30, 2015 Awesome share, Pavel. Much appreciated. Quote Link to comment Share on other sites More sharing options...
zhyravetsky Posted November 1, 2015 Share Posted November 1, 2015 Strange the vorticles doesnt work when colision is on.. Quote Link to comment Share on other sites More sharing options...
rayman Posted November 1, 2015 Share Posted November 1, 2015 (edited) I sent you a message on vimeo, but I'm posting it here too if anyone has the same issue : Hi, thats because you are bringing another object to simulation, and Gas Field Wrangle is not pointing to specific object data to update velocity but is using "*" instead.To make it work find "set_vel_from_particles" node and go to Inputs Tab. There is a field called Input2 DOP Data, which points to "*/`chs("../createpoints/datapath")`". Change "*" with the name of your smoke object, for example "smokeobject1/`chs("../createpoints/datapath")`" and it should work as you expect.Cheers! Edit: you may also try $OBJNAME/`chs("../createpoints/datapath")` if you don't want to change the name of the data each time when object name changes. Edited November 1, 2015 by rayman 7 Quote Link to comment Share on other sites More sharing options...
zhyravetsky Posted November 1, 2015 Share Posted November 1, 2015 thanks Quote Link to comment Share on other sites More sharing options...
kris Posted December 4, 2016 Share Posted December 4, 2016 Thanks Pavel! Cool example! Quote Link to comment Share on other sites More sharing options...
Matt_K Posted December 4, 2016 Share Posted December 4, 2016 Thanks Jeff! That's a wealth of information there. Much appreciated. Matt. Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted January 25, 2018 Share Posted January 25, 2018 Dang Jeff. You are the man Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted September 23, 2018 Share Posted September 23, 2018 Know this is old, but jesus old school, thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted December 28, 2021 Share Posted December 28, 2021 (edited) Here is an example file from Houdini FX Japan that nearly eliminates the mushrooming effect. MicroSolver_Sample.hip Edited December 28, 2021 by Atom 2 1 Quote Link to comment Share on other sites More sharing options...
Drunkenpanda Posted March 7 Share Posted March 7 Hello dear people, in this video there is talk of projecting vortexels on the isosurface of simple sim. The talk had scene files but no scene file in the final image, and it`s increadably hard to work out how to combine them, Doesn annyone know ? Quote Link to comment Share on other sites More sharing options...
paranoidx Posted May 6 Share Posted May 6 (edited) On 3/8/2024 at 12:44 AM, Drunkenpanda said: Hello dear people, in this video there is talk of projecting vortexels on the isosurface of simple sim. The talk had scene files but no scene file in the final image, and it`s increadably hard to work out how to combine them, Doesn annyone know ? Is this video what you mean. I have a setup microsolver vorticle for both DOP and Sop Solver on Gumroad (with coffee price). Houdini Pyro Vorticle Micro Solver setup. Setup for both DOP and SOP Solver here https://vupham.gumroad.com/l/bjwvg https://www.sidefx.com/docs/houdini/shelf/seedvorticles.html Edited May 6 by paranoidx add shelf-tool link 1 Quote Link to comment Share on other sites More sharing options...
Drunkenpanda Posted July 9 Share Posted July 9 great thanks for doing that! It`s missing the crucial step where he ray s them onto the smoke surface though. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.