Skybar Posted October 27, 2014 Share Posted October 27, 2014 Heya. I just wanted to share a job we (Milford, sweden) did a few months ago that went online today. All fur on the characters are rendered as fog volumes (VDB), complete with textures, reflections and motion blur. I was responsible for the fur on the red riding hood and the mouse. Everything is done with Houdini (except modeling/texture/animation/etc of course) and rendered in Mantra. I hope you like it, I'm quite proud of it myself! 8 Quote Link to comment Share on other sites More sharing options...
Hudson Posted October 27, 2014 Share Posted October 27, 2014 Nice work man! This turned out great Quote Link to comment Share on other sites More sharing options...
Georgie Posted October 27, 2014 Share Posted October 27, 2014 It's lovely, Skybar. Congrats to you and the team behind it ! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted October 27, 2014 Share Posted October 27, 2014 Very nice work!! Congratulations!! Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 27, 2014 Share Posted October 27, 2014 Wait, what?! How do you get textures and fur on VDBs? Awesome, also! Quote Link to comment Share on other sites More sharing options...
eetu Posted October 27, 2014 Share Posted October 27, 2014 Cool technique and the result looks great! Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted October 28, 2014 Share Posted October 28, 2014 Najs! Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted October 28, 2014 Share Posted October 28, 2014 Excellent Work... Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted October 28, 2014 Share Posted October 28, 2014 Can you explain how to render fur as fog volumes, Now only i am hearing this method. It will be very useful if you share some tips, Thanks in advance Quote Link to comment Share on other sites More sharing options...
csp Posted October 28, 2014 Share Posted October 28, 2014 great work David! Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 28, 2014 Author Share Posted October 28, 2014 Cheers everyone! Cool that you like it. I can't elaborate on the process right now though Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 29, 2014 Share Posted October 29, 2014 Maybe you could point us to sections of the manual or a VEX function? Cheers everyone! Cool that you like it. I can't elaborate on the process right now though Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 30, 2014 Share Posted October 30, 2014 Looks great, would love to hear more about it as well! Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 6, 2014 Share Posted November 6, 2014 Nice work. I'd be interested in your method too. What did you find to be the biggest benefits of using textured VDBs? Quote Link to comment Share on other sites More sharing options...
Skybar Posted November 6, 2014 Author Share Posted November 6, 2014 Nice work. I'd be interested in your method too. What did you find to be the biggest benefits of using textured VDBs? We went for volumes in the start to get the soft & fluffy look. The ability to be able to change textures was just a convenience for our lighters, rather than having the colors baked in and having to re-generate the VDB Quote Link to comment Share on other sites More sharing options...
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