Alexey Vanzhula Posted July 18, 2015 Share Posted July 18, 2015 Pivot parameter for PolyExtrude SOP global transformation 1 Quote Link to comment Share on other sites More sharing options...
abvfx Posted July 18, 2015 Share Posted July 18, 2015 6-12 Months from now when H15 is actually out, im guessing this thread will be the default. So i guess if i make a suggestion im resigned to the fact i know it wont be in the next version. I'll bite. Pose Space Deformers. Or a BCS (Blendshape Combination System) much like the one developed by daniel Pook Kolb. - http://www.stargrav.com/bcs.php 1 Quote Link to comment Share on other sites More sharing options...
altbighead Posted July 18, 2015 Share Posted July 18, 2015 A little premature me think.Houdini 15 isn't even out yet. Quote Link to comment Share on other sites More sharing options...
fathom Posted July 19, 2015 Share Posted July 19, 2015 A little premature me think.Houdini 15 isn't even out yet. or perhaps it's just tempered expectations? i'm guessing most wishlist items aren't tied to specific versions, they're things people have probably wanted to see in the software for a long time. Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 19, 2015 Share Posted July 19, 2015 or perhaps it's just tempered expectations? i'm guessing most wishlist items aren't tied to specific versions, they're things people have probably wanted to see in the software for a long time. Still, we have no idea whats in store for H15 yet. Kind of bad manners to request stuff for H16 at this point, in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
abvfx Posted July 20, 2015 Share Posted July 20, 2015 (edited) or perhaps it's just tempered expectations? i'm guessing most wishlist items aren't tied to specific versions, they're things people have probably wanted to see in the software for a long time. Yep. /It's what i would like to see and would be unrealistic to expect in the near future/next point release. Edited July 20, 2015 by abvfx Quote Link to comment Share on other sites More sharing options...
jason_slab Posted July 20, 2015 Share Posted July 20, 2015 looks like these threads have become a race to see who posts the wishlist first... I think I should create a Houdini 20 wishlist.. 4 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted August 6, 2015 Share Posted August 6, 2015 (edited) 1. GoZ for Houdini. There is a possibility to get GoZ SDK from Pixologic: If you work with an application not listed above and want to add GoZ™ to it, please contact us for information on how to access our free GoZ™ SDK.so it would be cool to see it implemented for Houdini. 2. LiveLink for Unreal and Unity, like the one Autodesk made for their StinkRay engine for Maya/Max. 3. Support for Nvidia Gameworks would be cool too. Edited August 7, 2015 by fântastîque Mântragorîè Quote Link to comment Share on other sites More sharing options...
Tesla's fan Posted August 7, 2015 Share Posted August 7, 2015 (edited) 1, The most important is SPARSE FIELD (or VDB FIELD )in DOP 2, More GPU Acceleration (GPU render) and Distributed GPU Acceleration 3, Improved polyBevel algorithm 4, Improved cookie algorithm 5, PBD fluid ? 6, multithreaded sop nodes (e.g. copy node foreach node and so on) 7,auto retopo tool 8,FBIK 9,add some import math tool, e.g. Pseudo inverse 10, FEM and FLIP can interact. and so on 11,Crowds and SOP: Improve PathFinding Algorithm Edited August 10, 2016 by aty84122 add some new staff 4 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 7, 2015 Share Posted August 7, 2015 looks like these threads have become a race to see who posts the wishlist first... I think I should create a Houdini 20 wishlist.. Yup - at a guess they translate into affecting 1% (+/- 1%) of the next version/s... Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted August 7, 2015 Author Share Posted August 7, 2015 1. symmetry selection 2. action center for modeling operations 3. improved sculpting 4. good splines Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted August 7, 2015 Author Share Posted August 7, 2015 1. Soft moving of primitives in Edit SOP 2. Event system ('selectionChanged', 'toolChanged', etc) 3. More poly tools Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted August 8, 2015 Share Posted August 8, 2015 lol, you guys are really jumping the gun, lol https://www.sidefx.com/index.php?option=com_content&task=view&id=3118&Itemid=226 Quote Link to comment Share on other sites More sharing options...
A. Morales Posted August 9, 2015 Share Posted August 9, 2015 Some sort of Optical Flow node for compositing Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted August 13, 2015 Share Posted August 13, 2015 Make asset shop that actually works. Yesterday I couldn't even load Orbolt. Today I can't upload asset because some of some internal error (yes, I tried new version of Houdini build, the same story). Three other asset that I updated 3 ( or 4?) days ago are still not approved and I have already updated versions of them. Update SideEffects forum and Orbolt. Don't use Houdini to make them. Hire actual Web Devs that know WTF they are doing. Cheers! Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted August 13, 2015 Share Posted August 13, 2015 Make asset shop that actually works. Yesterday I couldn't even load Orbolt. Today I can't upload asset because some of some internal error (yes, I tried new version of Houdini build, the same story). Three other asset that I updated 3 ( or 4?) days ago are still not approved and I have already updated versions of them. Update SideEffects forum and Orbolt. Don't use Houdini to make them. Hire actual Web Devs that know WTF they are doing. Cheers! i think that they are doing it now. otherwise they wouldn't have wanted feedback from the community for there new website: http://community.thefoundry.co.uk/discussion/forum.aspx?f=4 there is also a job post for web developers: https://www.sidefx.com/index.php?option=com_content&task=view&id=2100&Itemid=210 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted August 13, 2015 Author Share Posted August 13, 2015 In sneak peek I see primitives items in Edit SOP stil ignore soft radius. It is bad for new multiselection tweaking with Edit SOP. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted August 13, 2015 Share Posted August 13, 2015 (edited) Short: Some kind of preset system for asset UI. Expanded: UI I made for asset in Houdini may not translate to good into Unity/UE4, so possibility to hide some parts that doesn't translate to good when loading it into any of those two would be cool. For example. Folders set to Simple when loaded into Unity are completely messed. But I may not need them in Unity, only parameters that they contain should be visible. But I also don't want to create two asset versions, one for Houdini and one for Realtime editors. Edited August 13, 2015 by fântastîque Mântragorîè Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted August 13, 2015 Share Posted August 13, 2015 Right click menu item to "Open in Image Viewer" for image parameters (textures, ROP outputs, etc.). 1 Quote Link to comment Share on other sites More sharing options...
tinyparticle Posted August 14, 2015 Share Posted August 14, 2015 Mantra GPU rendering please. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.