Thomas Helzle Posted October 14, 2019 Author Share Posted October 14, 2019 Some screenshots from the above Circuits R&D: Houdini 17.5 Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 A weeping willow created in Blender with "The Grove" to grow almost flat onto an obstacle... then further processed in Houdini 17.5 Rendered in Redshift. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 "Where are you growing AT" Experiment with growth on a recursive subdivision grid. Houdini 17.5 & Redshift. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 "She Flow" I really love how this one came out - make sure to view the full size one for the details. Houdini 17.5 & Redshift & Luminar 2018 Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 "The Portal" Another "organics" experiment... Houdini 17.5 & Redshift Cheers, Tom 2 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 And of course I did the Entagma Physarium tutorial :-) Awesome stuff, thanks guys! Houdini 17.5 Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 18, 2019 Author Share Posted November 18, 2019 "Rumis Field" "Out beyond ideas of wrongdoing and rightdoing there is a field. I'll meet you there." Rumi One of my favourite quotes ever... And an organics version: Both created with a custom solver in Houdini 17.5 & rendered in Redshift for High-Rez printing at 18000x12000 (https://www.artstation.com/thomashelzle/prints). Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 20, 2019 Author Share Posted December 20, 2019 "Spiraling Thing" Worked a bit more on my threader tool... Houdini 18, Redshift, Luminar 2018 Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 20, 2019 Author Share Posted December 20, 2019 "Spiraling Sphere II" Re-did this scene with 3Delight as a renderer. It's still in beta but very interesting as a CPU renderer with perfectly integrated cloud rendering. Houdini 18, 3Delight, Luminar 2018. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 20, 2019 Author Share Posted December 20, 2019 Organics: "Radiolaria" Two variations of a scene I created with those fascinating tiny beings in mind... Somehow I was not 100% convinced by the inner structure, so I tried out a more solid version via VDB in the center: Houdini 18, Redshift, Luminar 2018 Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 20, 2019 Author Share Posted December 20, 2019 "Radiolaria II" I'm currently learning Blender for modelling after totally failing to enjoy manual modelling in Houdini for years now and really love it. Also I found the "Tissue" plugin to be extremely cool for pattern based design. So this is modelled in Blender 2.81, then imported into Houdini 18, further evolved and rendered with Redshift: And with a bit more oooophf: Both are mostly direct renders with Redshifts PostFX & LUTs. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
eetu Posted December 27, 2019 Share Posted December 27, 2019 What an inspirational thread! Great work, thanks for sharing Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 28, 2019 Author Share Posted December 28, 2019 :-) Thank you very much eetu! Coming from you that means a lot - you have been a great source of knowledge and inspiration on my Houdini journey. :-) Cheers and all the best to everybody for 2020! Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted December 29, 2019 Author Share Posted December 29, 2019 And now for something totally unrelated to Houdini :-) I recently started to finally get into Blender after looking at it for almost 20 years and thinking "it's almost there but..." And now it finally is (for me at least). 2.8x is amazing and especially the modelling part is really great. I love designing with subdivision surfaces & edge weights and missed this since XSI went belly up. Houdini - with everything I love about it - just isn't really made for manual modelling, the tools feel extremely clumsy to me and the whole workflow is weird. The procedural tools are more in the way than helpful and relying on point numbers really isn't a good way to deal with groupings or edge selections in this case. So Blender to the rescue and it really is great in this regard, very fast even at SDS level 3-4 in the viewport, good modes for dealing with working on the cage or the SDS directly, edge creases work very well and are easy to work with. I also like Cycles. It's really fast with my two GPUs and shows great quality - would love to have it in Houdini actually, way more than Karma... ;-) So yeah, if the Houdini modelling tools don't convince you, give it a try. Back and fourth works well with Alembic, and USD is in the works already. VDB too... Some recent fun things: So yeah, Blender 2.81 & Cycles. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
schwungsau Posted December 30, 2019 Share Posted December 30, 2019 agreed, Blender is a great addition, they could charge 2000$ for the modelling tools and it would be a steal. the interactive render viewport with cycles or octane is a glimpse of the future of Lops. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 31, 2019 Share Posted December 31, 2019 My first program was Lightwave 3.5 on Amiga and still today I found that modeling its something like personal preference (easy way or if you know ( but actually, not understanding ). Numbers Don't Lie You are right Thomas Blender its fantastic, Moi its fantastic, Zbrush its everthing, Alias pih,Catia oj,Rhinoceros oj oj ..3dMAx uuuuu...Truespace Calgary mmmm..Groboto ooooo...Cinema wauuu..Maya like Candy..Softimage Best..and and it's Discutable Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted January 3, 2020 Author Share Posted January 3, 2020 I wish you all a totally awesome and alive 2020! :-) May your creative juices flow!!! Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
bobc4d Posted January 4, 2020 Share Posted January 4, 2020 really amazing Houdini and Blender work. there is a thread on a Cinema4D forum about blender 2.81, there have been a number of defections from C4D by long time users. some like myself left for Houdini others to Blender. there are a number of reasons for the defections. those who left for Blender are loving it, some are finishing off their paid C4D work and learning blender to switch over. 1 Quote Link to comment Share on other sites More sharing options...
maximedurand Posted April 25, 2020 Share Posted April 25, 2020 On 26/01/2019 at 1:30 PM, Thomas Helzle said: Have to catch up with some more images I did in the meantime :-) Above image is a test what would happen if I applied Vellum to the Twisted Pleat image on the previous page... Not totally up there but quite interesting nevertheless... :-) I then further played with this idea: I emphasised the outlines by rendering a copy as strands (all Redshift as usual). Cheers, Tom Hey Tom, how are you doing? Tryin to achieve the same look but no idea how to start. Can you please give me a clue? You rock, thx Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted April 25, 2020 Author Share Posted April 25, 2020 (edited) IIRC it was a plane that I formed into those ridges and afterwards several bend deformers overlaid. I'm not doing any 3D for a year but making music and creating wood sculptures and other "real" things instead, so can't help you further, my licenses of Houdini and RS actually ran out recently... Cheers, Tom Edited October 9, 2020 by Thomas Helzle Quote Link to comment Share on other sites More sharing options...
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