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Alexey Vanzhula

Houdini 18 Wishlist

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I am new to Hounini 17 and i would like to see if possible to make this houdini 18 :

- GPU Render and attempt to Redshift like renderer

- UV Mapping more advanced for control

- Nodes custom based on scripting system or Nodal "scripting" ?

- Clouds generator controlled by scripting

- Support to 3D Modeling modeled and controlled by Python

- AI for character animation

- Hair Curves controlled by python (one curve or more for "group for hairs" as collision, braid, spiral, node, sharp, etc)

- 3D Paint for creating crownd as folks, cars, or other objects for static or dynamic with scripting support if possible

- PolyMorph : 3d transformation to other 3d transformation as support smoke to 3d object, water to 3d solid object, shading fx to 3d object (color, material, shader etc), fracture to 3d object reconstruction, etc

- AnimationMorph : muscular modification due to virtual bones, facial expression with muscular, no-linear for multiple morph to several 3d objects modified, support with PoyMorph

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Posted (edited)
On 3/8/2019 at 11:05 AM, threedslider said:

 

I guess they will appreciate any type of wishlist but it's not fair to request features without checking if it is already there :)

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- GPU Render and attempt to Redshift like renderer

I second that. If mantra in the FUTURE would support GPU, it would be neat :)

Quote

- UV Mapping more advanced for control

Would be nice to understand what do you mean by that? like what kind of ? any examples?

Quote

- Nodes custom based on scripting system or Nodal "scripting" ?

- Clouds generator controlled by scripting

- Support to 3D Modeling modeled and controlled by Python

- AI for character animation

- Hair Curves controlled by python (one curve or more for "group for hairs" as collision, braid, spiral, node, sharp, etc)

- 3D Paint for creating crownd as folks, cars, or other objects for static or dynamic with scripting support if possible

- PolyMorph : 3d transformation to other 3d transformation as support smoke to 3d object, water to 3d solid object, shading fx to 3d object (color, material, shader etc), fracture to 3d object reconstruction, etc

 

I think ALL of above should possible today. Some would require little bit of work (it may be not 'out of the box') - but if you are asking for 'scripting', you probably should be technical enough to give it a crack yourself :)

Edited by tmdag

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33 minutes ago, tmdag said:

Would be nice to understand what do you mean by that? like what kind of ? any examples?

I mean if it is possible to make as Modo from UVEdit advanced ? It is interactive and powerful to manipulate.

 

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I think ALL of above should possible today. Some would require little bit of work (it may be not 'out of the box') - but if you are asking for 'scripting', you probably should be technical enough to give it a crack yourself :)

Great ! Thank you, so i will study by scripting to make it all worked :)

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In general very happy in the direction everything is going. As a generalist that moved 100% over to Houdini I would love to see working in the viewport keep being improved. Shift drag to clone/instance objects. Same with modelling. Select edges, shift click drag to pull out new polys etc. Thumbnails on all nodes in the material networks would be great, especially on composite, color corrects etc.

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Ok here is my wishlist:

 

- Rendering 

  • A better faster volume shader that implements latest developments.
  • Mantra gpu that utilizes RT cores.

- Coding

  • More love for arrays in VEX (linear algebra functions like numpy, eigenvectors etc. ).
  • A decent, autocompleting, variable aware vex window. 
  • Documentation of houdini glsl functions. And maybe a small masterclass on custom shaders.

- Viewport 

  • Hydra.
  • Viewport with a realistic atmospheric scattering model (with Rayleigh and mie scatterings, shadows etc). 

- Misc.

  • Terragen 4 style cloud builder. 
  • Voxel sculpting 
  • Upgrade to Optix 6.0
Edited by sergio

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On 12/03/2019 at 6:13 PM, Alexey Vanzhula said:

1. Nice curved wireframe for subdivided surfaces

2. Symmetry

3. Symmetry

4. Symmetry

wires_005.jpg

 

What do you mean with "Simetry"? Houdini already have it.

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Please, give us the ability to invoke internal commands such as h.pane.gview.handle.xform.click_orient from Python. Currently I have a workaround to call them, but it would be good to have a native way

Edited by Alexey Vanzhula

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