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Modeler 1.0 for Houdini released!

Free for all the DM 2.* users. $70 for the DM 1.* users.

https://gum.co/xKBKM

 

What's new:

1. DM now renamed to Modeler 1.0
 
2. new feature: the DM menu (Z hotkey) has been replaced with a new alignment menu where you can use tools for fast and accurate transformation.
The menu includes the whole set of tools for working with a compass, geometry centring, quick flattening with gestures
and many other transformation tools. Use the hotkeys for the tools of the old DM menu.
 
3. new feature: Deform Menu (N hotkey) with lots of interactive deformation tools including a new Lattice tool
 
4. new feature: MODELER_PICK_STYLE environment variable allows to override Modeler startup selection pick style.
Add it to the houdini.env file. Use "Box", "Lasso", "Brush" or "Laser" values, then restart Houdini.
 
5. new feature: the hard and soft boolean tools are now combined in a new menu called Boolean (J hotkey)
 
6. new feature: a Fix Curves tool helps get rid of broken lines in open polygons. This helps when beveling corners of open polygons.
 
7. new feature: a Select Curves tool helps to select open polygons (curves) in the model
 
8. improvement: now some tools can create curves and process them. For example, the Extrude tool can produce lines from selected points.
The Collapse tool can flatten open polygons (curves). The Connect tool can be used to cut a segment between two selected points or connect two open faces.
The Push tool now properly moves points in open faces.
 
9. improvement: the RMB menu of the Push tool has a new item Toggle Connectivity, which allows you to move points, capturing the points of other closed pieces
 
10. improvement: the Push tool now works slightly faster
 
11. improvement: the Push tool can now slide point with Ctrl+MMB
 
12. improvement: the mouse and keyboard shortcuts of the Push tool have been completely redone
 
13. improvement: if nothing is selected, the Hose tool searches for all the curves in the current geometry
 
14. improvement: a Group parm added to the Hose Tool. Can be used in conjunction with a result of the Duplicate tool
 
15. improvement: Hose now creates straight edges tube if the Resample Curve set to zero value
 
16. improvement: Geometry Library renamed to KitBash and works only as the python panel
 
17. improvement: KitBash replace feature now doesn't update the item icon
 
18. improvement: Tools Panel now has a new category KitBash with tools for working with the library items.
Now you can create, save, overwrite and update icons faster, without actually working in the KitBash panel
 
19. improvement: volatile edge sliding now does not require explicit movement of the mouse pointer to the edges
 
20. improvement: volatile edge sliding now can be used to slide points and faces
 
21. improvement: Fix Overlaps can now use face groups
 
22. improvement: Duplicate applied to edges now creates a curve in the current geometry object
 
23. improvement: the Resymmetry tool now works slightly better. The Tollerance parameter is no longer saved between nodes ().
This allows you to not change the position of the seam points.
 
24. improvement: mouse wheel manipulation in various tools has been improved
 
25. improvement: new simple box type has been added to the QPrimitive HDA
 
26. improvement: Tools Panel now has a more logical structure for faster access to popular tools
 
27. improvement: the Modeler shelf was fully revisited
 
28. improvement: the Walk History Up and Walk History Down tools (Up and Down hotkeys) now work more
interactively when traveling through nodes with more than one input or output.
 
29. improvement: the Select By Shells tools was replaced with a new Convert To Shells tool (Ctrl+1)
 
30. improvement: double-clicking with LMB in the viewport is completely revisited.
Now you can jump to objects level by double-clicking LMB in an empty space.
Clicking on a geometry allows you to quickly switch between objects.
If you are in a certain state, double-clicking activates the selection mode.
All these improvements speed up the modeling process.
 
31. improvement: the deformation tools (Size, Ramp, View) now have the fixed blend feature. The transition between the deformable
points and the undeformable part looks more correct.
 
32. fix: Hose now orients rings copies correctly
 
33. fix: Slice, Mirror and Cut tools now set correct geometry center on tool activation
 
34. fix: JumpUp and JumpDown tools does not work when Compass is active
 
35. fix: QLight now works properly if you run it from the orthographic viewport
 
36. fix: sometimes camera movement with Alt did not work after a mouse click
 
37. Lots of tools have changed hotkeys. Look at Tools Panel for more details.
 
38. Python code has been revisited
 
39. Documentation has become more detailed
 
40. Overall speed improvement
 
41. Other improvements

    
Works only in Houdini 18. Use build >= 18.0.346

2020-01-14-021105_3840x2160_scrot.png

2020-01-14-021218_3840x2160_scrot.png

Edited by Alexey Vanzhula
  • Like 5

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terrific update.  is this upgrade free for those of us who purchased 1.5, upgraded to 2?

Edited by bobc4d

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Seems like the price just increased out of nowhere to $100.:huh:

also you should create a feature video if you want to sell it successfully. 

Edited by pete3d

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On 20/01/2020 at 5:39 AM, Alexey Vanzhula said:

1. the price was so constant
2. I working on video

Oh. My bet. I thought it was advertised as $70 For new users, but that's upgrade pricing. 

 

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The overall usability is a big part of deciding what tools to use. Ex. I could not stand Blender 1.7x or earlier, but love 1.8x because of the changes. Is there any possibility of creating some sort of lightweight reduced feature demo of the modeling tools, just to get a feel of the workflow?

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I can successfully install the DM, I tried to install the modeler, but it was not successful. Can you make an installation video?

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The only issue I had with installing was the MODELER_PATH needed to point to the modeler subdirectory.

For example: MODELER_PATH = "C:/Users/<USER>/Documents/Modeler1.0.4/modeler"

To check if it's being picked up in Houdini, you should be able to see a shelf called Modeler in the drop-down list, and a Modeler tab menu.

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On 2020/3/3 at PM1点30分, Howitzer99 said:

我安装时遇到的唯一问题是指向建模器子目录所需的MODELER_PATH。

例如:MODELER_PATH =“ C:/用户/<USER>/Documents/Modeler1.0.4/modeler”

要检查它是否在Houdini中被拾取,您应该能够在下拉列表中看到一个名为Modeler的架子,以及Modeler选项卡菜单。

Thank you very much, I successfully installed.

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Cool, glad I could help.

Additionally, I have having some issues with the hotkeys throwing errors, even after removing the two lines stated in the manual.  Anyone else have this problem with this?

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I was looking for that as well, it looks like it doesn't have them?  Reading some of the older docs, you needed to set a hotkey for the menu item, but I'm not seeing a menu item for Zone Menus.

Alexey, are the Zone Menus coming in a future release?  Also, I'm still having issues with errors when launching Houdini, even when removing the two lines from the key config that you mention in the docs.

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Hello - I'm a Houdini novice and I'm having trouble installing modeler. The installation instructions are way above my head.

If anyone could help with explicit instructions, I would be happy to make a "How To Install Modeler" tutorial video for others like me.

Cheers - Fred

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Hi Fred

If you are still having problems please advise and I will send some instructions.

Mal

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Posted (edited)

Thank you Mal,

Any help you can offer is very much appreciated.

I do have the the (formerly known as GameDevToolset) SideFX Labs thing installed.

I think I need to know explicitly where the Modeler  folder should be, (and should it be extracted or left as an archive?)

and exactly what my houdini.env should look like.

Finally, is this where the edit_mesh_hotkeys.pref should be?:

C:\Program Files\Side Effects Software\Houdini 18.0.391\qt\qml\QtQuick\VirtualKeyboard\Settings

Cheers - Fred

Edited by Fred Maher

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