Alexey Vanzhula Posted January 14, 2020 Share Posted January 14, 2020 (edited) Modeler 1.0 for Houdini released! Free for all the DM 2.* users. $70 for the DM 1.* users. https://gum.co/xKBKM What's new: 1. DM now renamed to Modeler 1.0 2. new feature: the DM menu (Z hotkey) has been replaced with a new alignment menu where you can use tools for fast and accurate transformation. The menu includes the whole set of tools for working with a compass, geometry centring, quick flattening with gestures and many other transformation tools. Use the hotkeys for the tools of the old DM menu. 3. new feature: Deform Menu (N hotkey) with lots of interactive deformation tools including a new Lattice tool 4. new feature: MODELER_PICK_STYLE environment variable allows to override Modeler startup selection pick style. Add it to the houdini.env file. Use "Box", "Lasso", "Brush" or "Laser" values, then restart Houdini. 5. new feature: the hard and soft boolean tools are now combined in a new menu called Boolean (J hotkey) 6. new feature: a Fix Curves tool helps get rid of broken lines in open polygons. This helps when beveling corners of open polygons. 7. new feature: a Select Curves tool helps to select open polygons (curves) in the model 8. improvement: now some tools can create curves and process them. For example, the Extrude tool can produce lines from selected points. The Collapse tool can flatten open polygons (curves). The Connect tool can be used to cut a segment between two selected points or connect two open faces. The Push tool now properly moves points in open faces. 9. improvement: the RMB menu of the Push tool has a new item Toggle Connectivity, which allows you to move points, capturing the points of other closed pieces 10. improvement: the Push tool now works slightly faster 11. improvement: the Push tool can now slide point with Ctrl+MMB 12. improvement: the mouse and keyboard shortcuts of the Push tool have been completely redone 13. improvement: if nothing is selected, the Hose tool searches for all the curves in the current geometry 14. improvement: a Group parm added to the Hose Tool. Can be used in conjunction with a result of the Duplicate tool 15. improvement: Hose now creates straight edges tube if the Resample Curve set to zero value 16. improvement: Geometry Library renamed to KitBash and works only as the python panel 17. improvement: KitBash replace feature now doesn't update the item icon 18. improvement: Tools Panel now has a new category KitBash with tools for working with the library items. Now you can create, save, overwrite and update icons faster, without actually working in the KitBash panel 19. improvement: volatile edge sliding now does not require explicit movement of the mouse pointer to the edges 20. improvement: volatile edge sliding now can be used to slide points and faces 21. improvement: Fix Overlaps can now use face groups 22. improvement: Duplicate applied to edges now creates a curve in the current geometry object 23. improvement: the Resymmetry tool now works slightly better. The Tollerance parameter is no longer saved between nodes (). This allows you to not change the position of the seam points. 24. improvement: mouse wheel manipulation in various tools has been improved 25. improvement: new simple box type has been added to the QPrimitive HDA 26. improvement: Tools Panel now has a more logical structure for faster access to popular tools 27. improvement: the Modeler shelf was fully revisited 28. improvement: the Walk History Up and Walk History Down tools (Up and Down hotkeys) now work more interactively when traveling through nodes with more than one input or output. 29. improvement: the Select By Shells tools was replaced with a new Convert To Shells tool (Ctrl+1) 30. improvement: double-clicking with LMB in the viewport is completely revisited. Now you can jump to objects level by double-clicking LMB in an empty space. Clicking on a geometry allows you to quickly switch between objects. If you are in a certain state, double-clicking activates the selection mode. All these improvements speed up the modeling process. 31. improvement: the deformation tools (Size, Ramp, View) now have the fixed blend feature. The transition between the deformable points and the undeformable part looks more correct. 32. fix: Hose now orients rings copies correctly 33. fix: Slice, Mirror and Cut tools now set correct geometry center on tool activation 34. fix: JumpUp and JumpDown tools does not work when Compass is active 35. fix: QLight now works properly if you run it from the orthographic viewport 36. fix: sometimes camera movement with Alt did not work after a mouse click 37. Lots of tools have changed hotkeys. Look at Tools Panel for more details. 38. Python code has been revisited 39. Documentation has become more detailed 40. Overall speed improvement 41. Other improvements Works only in Houdini 18. Use build >= 18.0.346 Edited January 14, 2020 by Alexey Vanzhula 5 Quote Link to comment Share on other sites More sharing options...
bobc4d Posted January 18, 2020 Share Posted January 18, 2020 (edited) terrific update. is this upgrade free for those of us who purchased 1.5, upgraded to 2? Edited January 18, 2020 by bobc4d Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted January 18, 2020 Author Share Posted January 18, 2020 Free for all the DM 2.0 and 2.1 users. $70 for the DM 1.5 users Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 18, 2020 Share Posted January 18, 2020 It's this working in 16.5 houdini ? Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted January 18, 2020 Author Share Posted January 18, 2020 No, it works only in H18 Quote Link to comment Share on other sites More sharing options...
pete3d Posted January 19, 2020 Share Posted January 19, 2020 (edited) Seems like the price just increased out of nowhere to $100. also you should create a feature video if you want to sell it successfully. Edited January 19, 2020 by pete3d Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted January 19, 2020 Author Share Posted January 19, 2020 1. the price was so constant 2. I working on video Quote Link to comment Share on other sites More sharing options...
pete3d Posted January 25, 2020 Share Posted January 25, 2020 On 20/01/2020 at 5:39 AM, Alexey Vanzhula said: 1. the price was so constant 2. I working on video Oh. My bet. I thought it was advertised as $70 For new users, but that's upgrade pricing. Quote Link to comment Share on other sites More sharing options...
MostHated Posted January 25, 2020 Share Posted January 25, 2020 The overall usability is a big part of deciding what tools to use. Ex. I could not stand Blender 1.7x or earlier, but love 1.8x because of the changes. Is there any possibility of creating some sort of lightweight reduced feature demo of the modeling tools, just to get a feel of the workflow? Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted February 17, 2020 Author Share Posted February 17, 2020 Modeler 1.0 for Houdini 50% discount https://gum.co/xKBKM/discount 2 Quote Link to comment Share on other sites More sharing options...
MostHated Posted February 18, 2020 Share Posted February 18, 2020 On 2/17/2020 at 12:14 AM, Alexey Vanzhula said: Modeler 1.0 for Houdini 50% discount https://gum.co/xKBKM/discount Well, that works for me. Done, lol. Quote Link to comment Share on other sites More sharing options...
mousea Posted February 25, 2020 Share Posted February 25, 2020 I can successfully install the DM, I tried to install the modeler, but it was not successful. Can you make an installation video? Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted March 3, 2020 Share Posted March 3, 2020 The only issue I had with installing was the MODELER_PATH needed to point to the modeler subdirectory. For example: MODELER_PATH = "C:/Users/<USER>/Documents/Modeler1.0.4/modeler" To check if it's being picked up in Houdini, you should be able to see a shelf called Modeler in the drop-down list, and a Modeler tab menu. Quote Link to comment Share on other sites More sharing options...
mousea Posted March 4, 2020 Share Posted March 4, 2020 On 2020/3/3 at PM1点30分, Howitzer99 said: 我安装时遇到的唯一问题是指向建模器子目录所需的MODELER_PATH。 例如:MODELER_PATH =“ C:/用户/<USER>/Documents/Modeler1.0.4/modeler” 要检查它是否在Houdini中被拾取,您应该能够在下拉列表中看到一个名为Modeler的架子,以及Modeler选项卡菜单。 Thank you very much, I successfully installed. Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted March 4, 2020 Share Posted March 4, 2020 Cool, glad I could help. Additionally, I have having some issues with the hotkeys throwing errors, even after removing the two lines stated in the manual. Anyone else have this problem with this? Quote Link to comment Share on other sites More sharing options...
coresign Posted March 6, 2020 Share Posted March 6, 2020 how to launch Zone Menus,I can't find the button to assign a hotkey Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted March 7, 2020 Share Posted March 7, 2020 I was looking for that as well, it looks like it doesn't have them? Reading some of the older docs, you needed to set a hotkey for the menu item, but I'm not seeing a menu item for Zone Menus. Alexey, are the Zone Menus coming in a future release? Also, I'm still having issues with errors when launching Houdini, even when removing the two lines from the key config that you mention in the docs. Quote Link to comment Share on other sites More sharing options...
Fred Maher Posted March 10, 2020 Share Posted March 10, 2020 Hello - I'm a Houdini novice and I'm having trouble installing modeler. The installation instructions are way above my head. If anyone could help with explicit instructions, I would be happy to make a "How To Install Modeler" tutorial video for others like me. Cheers - Fred Quote Link to comment Share on other sites More sharing options...
mald Posted March 11, 2020 Share Posted March 11, 2020 Hi Fred If you are still having problems please advise and I will send some instructions. Mal Quote Link to comment Share on other sites More sharing options...
Fred Maher Posted March 12, 2020 Share Posted March 12, 2020 (edited) Thank you Mal, Any help you can offer is very much appreciated. I do have the the (formerly known as GameDevToolset) SideFX Labs thing installed. I think I need to know explicitly where the Modeler folder should be, (and should it be extracted or left as an archive?) and exactly what my houdini.env should look like. Finally, is this where the edit_mesh_hotkeys.pref should be?: C:\Program Files\Side Effects Software\Houdini 18.0.391\qt\qml\QtQuick\VirtualKeyboard\Settings Cheers - Fred Edited March 12, 2020 by Fred Maher Quote Link to comment Share on other sites More sharing options...
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