caskal Posted May 12, 2021 Share Posted May 12, 2021 Hey magicians, I'm trying to do this kind of shape, it was originally made with Gravity in VR so I assume it started as splines and then connected. My first approaches were remesh > poly reduce to get some triangle silohuette and then extruding > vdb But I cant get the defined lines, here are some of my tests: Any tips will be super helpful Thanks! 2 Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted May 12, 2021 Share Posted May 12, 2021 Hi, you can try to set creases on edges for (catmull-clark) subdivision to get sharper lines, here is an example. creases_lines.hipnc Quote Link to comment Share on other sites More sharing options...
caskal Posted May 13, 2021 Author Share Posted May 13, 2021 8 hours ago, Aizatulin said: Hi, you can try to set creases on edges for (catmull-clark) subdivision to get sharper lines, here is an example. creases_lines.hipnc Perfect, will play with this method. Thank you Aizatulin! Quote Link to comment Share on other sites More sharing options...
vinyvince Posted May 16, 2021 Share Posted May 16, 2021 Not sure how you generate the starting geo, with the suggestion from @Aizatulin maybe you could think about another way, meatballs or try to use straight_skeleton 3d or distance to edge to use some center lines then use VEX to VOP to measure the distance, use this value to displace... 1 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted May 21, 2021 Author Share Posted May 21, 2021 On 16/5/2021 at 4:49 PM, vinyvince said: Not sure how you generate the starting geo, with the suggestion from @Aizatulin maybe you could think about another way, meatballs or try to use straight_skeleton 3d or distance to edge to use some center lines then use VEX to VOP to measure the distance, use this value to displace... Hey Vicent! this looks super cool! I will give a shot (and ask for help if I struggle ) thanks for the tips! love that geo! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 2, 2021 Share Posted July 2, 2021 Hi Ezequiel, you could design these shapes with voronoi cells, too. shoe.hiplc 4 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 3, 2021 Share Posted July 3, 2021 Another similar approach using deltamush, distances and polycuts. helmet2.hiplc 2 2 Quote Link to comment Share on other sites More sharing options...
caskal Posted July 26, 2021 Author Share Posted July 26, 2021 Hey @konstantin magnus these look amazing! Studying the hips now, thanks for all the help here as well as in your youtube channel, really appreciate it! Cheers Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 26, 2021 Share Posted July 26, 2021 Thank you, @caskal! 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 26, 2021 Share Posted July 26, 2021 Everyone own few beers to Konstantin, @konstantin magnus you get drunked all you life and one more 1 Quote Link to comment Share on other sites More sharing options...
crispr_boi Posted July 27, 2021 Share Posted July 27, 2021 @caskal hey love your work.. Just wondering, in a live stream you did a couple of months ago you said you would post an updated hip file of your bot maker.. Do you still intend to do so? I know you don't owe us anything. Just thought it wouldn't hurt to ask or say I'm still interested. =) Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 27, 2021 Share Posted July 27, 2021 (edited) @konstantin magnus @caskal Somethin i found annoying with the polycut is when you want it to use with edge not extract from the existing mesh via voroinoid, cluster or so. Like using curve on the UV space. So far i only to use the same xyzdist(1, v@P) to define the cutting attribute, blur it, and when set to "cut" and "edge" the cutted piece result and edge are not clean at all. I tried to filter with point neighour count to isolate the unwanted point and only get a clean outiline, but it's not working in all case, not really working If when using Konstantin clever wrangle to deform the mesh using a mask between two polycut value, result seem clean, picture 2 but display the edge boundary and you will see the issue... Fuse doesn't solve all Do you guys see what i mean? ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Edited July 27, 2021 by vinyvince Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 27, 2021 Share Posted July 27, 2021 I seen that or something "muchos interresantos" you have file there on indyZone jAPAN CAFE 1/9 OR 4/9 .. @caskal Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 27, 2021 Share Posted July 27, 2021 (edited) Oh i don't know this file, i start from scratch and using few method I have experimented before. You could see mùy details, and i wwill show if i made it work flow around but fit the face curve, not as random and open me more freedom that some method i used before. Your picture, looks like a tribal mask, look as well pretty cool, you could apply some of our Chop magic here , what did you see that article @Librarian? could not find a link to it Boolean method actually have clean edge if you handle it well, just naively thought polycut should also output something cleaner Edited July 27, 2021 by vinyvince Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 27, 2021 Share Posted July 27, 2021 (edited) I found that using an attribute promotion hack could help to get clean edges, im not sure in every case but seems to work Edited July 27, 2021 by vinyvince Quote Link to comment Share on other sites More sharing options...
flcc Posted July 27, 2021 Share Posted July 27, 2021 (edited) 5 hours ago, Librarian said: I seen that or something "muchos interresantos" you have file there on indyZone jAPAN CAFE 1/9 OR 4/9 .. Yes interesting... but Librarian, I guess you like playing cluedo , have you another clue ? By the way once translated interesting site (If I am on the right track). Edited July 27, 2021 by flcc 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 28, 2021 Share Posted July 28, 2021 I like in some moments to play Detectives meeting Magicians @flcc,only when I see that its necessary ...Its web site houdinifx japan formerly indyzone ....You have links for cafe indyzone 9 or more links, also on twitter.. @vinyvince I use chops always(also in this example), somehow you can't make mistake with so much control that chops provide in mine case ...for-each Node in Chops its magic if you make reasonable amount of points ... 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 28, 2021 Share Posted July 28, 2021 I quite love that, everyone think differently and choose a different approach, chops is out of my conform zone, feel a lit bit old counter intuitive to me, a little bit outwards , but I'm would be SUPER interested to progress on that. We have a good teacher here, Monsieur Tesan, the master of Chops ! No teasing you here, i mean it Quote Link to comment Share on other sites More sharing options...
caskal Posted July 28, 2021 Author Share Posted July 28, 2021 On 26/7/2021 at 11:37 PM, crispr_boi said: @caskal hey love your work.. Just wondering, in a live stream you did a couple of months ago you said you would post an updated hip file of your bot maker.. Do you still intend to do so? I know you don't owe us anything. Just thought it wouldn't hurt to ask or say I'm still interested. =) Hey dude! sure thing, drop me your mail and I'll send you the hip! @Librarian always loved your stuff bro! @vinyvince great trick on those lines, love the result! Quote Link to comment Share on other sites More sharing options...
overdose_by Posted July 28, 2021 Share Posted July 28, 2021 @vinyvince really awesome results. how did you manage to create such pattern (those blue curves)? did you use cops and trace? or other magic ? Quote Link to comment Share on other sites More sharing options...
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