Its about inconsistent point counts in the bubbles collision geometry.
You are using a trail-SOP after a popnet that got shifting point count, giving "exploding" velocities on frames were a particle dies.
Put the displayflag on the vop after the trail and turn on velocity view. Play the disco
To fix this, just kill the trail2 SOP, it doesnt do anything since you apply loads of noise directy after. If you really need that velocity, just check the "use template point attributes" in the copy sop. This will let the bubbles inherit the velocity from the particles.