Jump to content
  1. General

    1. 26.4k
      posts
    2. 2.1k
      posts
    3. 1.6k
      posts
    4. Marketplace

      For all commercial tools, HDA's etc.

      427
      posts
  2. Houdini

    1. 65.3k
      posts
    2. 48.9k
      posts
    3. 12.3k
      posts
    4. 5k
      posts
    5. 15.1k
      posts
    6. 1.1k
      posts
    7. 692
      posts
    8. 679
      posts
  3. Coders Corner

    1. 6.3k
      posts
    2. 13.2k
      posts
    3. 4.8k
      posts
  4. Art and Challenges

    1. 3.5k
      posts
    2. 9.8k
      posts
    3. 572
      posts
    4. Effects Challenge Archive

      This is where the cool unofficial challenges live on!

      296
      posts
  5. Systems and Other Applications

    1. Other 3d Packages

      Maya,XSI,Blender,etc

      1.6k
      posts
    2. 1.5k
      posts
    3. Hardware

      Graphics cards etc.

      2.1k
      posts
    4. 422
      posts
  6. od|force

    1. 1.5k
      posts
  • Who's Online   0 Members, 0 Anonymous, 88 Guests (See full list)

    • There are no registered users currently online
  • Member Statistics

    45,407
    Total Members
    1,932
    Most Online
    cictagreera
    Newest Member
    cictagreera
    Joined
  • Forum Statistics

    46k
    Total Topics
    230.4k
    Total Posts
  • Posts

    • Hi everyone! I'm trying to figure out how to create a seamless loop from an existing FBX run animation, so that I can pass it as a motion clip to an agent. I tried using the MotionClip Cycle node, but at the blend section between the first and last frame, the character's position jumps back. Ideally, the locomotion would keep moving the character forward instead of snapping back every time. Is there a simple way to achieve this? I only need a very small blend, but if I don’t use any blending at all, there’s a noticeable pop in the animation.
    • is there a way to maybe solve it or something to reach this shape? thanks!
    • Anyone who's interested, I managed to find out that I have to convert the images like this: (e.g. using Houdini COPernicus or Nuke) (in the Write node you can choose Utility - Linear - sRGB as well)     Or! You can save this step by setting ACES Output Transform in Davinci to sRGB (Linear) - CSC at export. Probably this is the easiest way.   Best wishes, Attila
    • Hello I'm confused into color management. Can someone sort this out? I have Blackmagic Raw footage. In Davinci Resolve it is looking fine. I use ACES and sRGB Output Transform. (As far as I know I have to use Output Transform according to my monitor. I have DELL P2319H monitor and I assume it is in sRGB, not Rec.709, but correct me if I'm wrong about this.) Now I want to export this footage, to use it in Houdini/Nuke. I turn off any Output Transform for exporting the exr sequence. It looks like this in Davinci:   At this point I'm interested in getting the same image in Nuke and in Houdini what I have in Davinci. In Nuke, if I set the Input Transform to ACES - ACES2065-1 on the Read node I get the same image, which is cool. See:   The problem comes in Houdini. First of all, am I right that Houdini 20.5 doesn't require ACES installation? As far as I know it has ACES built in. ...right? I bring in the sequence and something is off. The colors are strange. See:   Do you have any idea, what is going on? What should I do?   Regards, Attila  
    • @caskal this looks very interesting. just out of curiosity, what would you use this for? cheers!
  • Topics

×
×
  • Create New...