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how can I convert a duplicated object a separated objects to work as fracture object inside DOP NETWORK? Duplicated_Objects_as_Fractured.hip
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Hi everyone, I try to find a way get a line to stick on my animation mesh with particles. here my setup - I have a body animate - pop-net particules emit on mesh and force to stick on mesh Here my problem I try to convert this particules to line but when i play with trail it's don't stick exactly like my particules on mesh. Like exemple here. Do you have an idea? Thanks you so much
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If you look at the attached ColIgnoreA.mp4, you can see the "red" and "green" collisiongroup attributes ignoring one another. Results are as expected. In ColIgnoreB.mp4, with those same collision ignore groups, I glue one red and one green sphere together. The free red sphere now collides with the green sphere, which is not as expected. The best I can tell is that when these pieces are glued together, they somehow combine their collision groups. When I set collisionignore as "red green" it ignores them both. However I still want red to collide with red, so it does not work for me. What's more is that Soft and Hard constraints work as expected, ignoring green sphere collision. Only Glue is strange like this. Is there a way around this? ColIgnoreA.mp4 ColIgnoreB.mp4
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I'm having a problem with a RBD simulation. I followed Applied Houdini Rigids 3 for the setup and everything finally worked. Now I would like to work on an actual scene, using an animated alembic instead of animating in houdini with a null. But I can't see what to change or to adapt in the setup to get Houdini to read this animation and make the switch to physics work like in the original setup. Importing my abc and switching every cache to store a frame range instead of a single one might mess with the constraint system, any ideas?
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Hi, i'm working on an explosion scene with pyro that existing from pop trails. but when i simulating my pyro, the area of sim is going bigger so much and killing me. i think there is a way like on that video is there any way to make multi containers like clustering my rbd explosion as like that for speed up sim? i attached the hip file that i found on web and learning from it. Rbd_Explosion_With_Smoke.hip
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Would anyone know how to pre-fracture geometry in houdini, bring it into unreal engine and have it be dynamic (responsive to real-time collisions)? I know unreal has a way to do it and be dynamic, but Im wanting to be able to art direct from houdini for the area where my collision will happen in the level. I have already tried pre-fracturing with voronoi and exporting as alembic and fbx but no dice. Just wanted to see if anyone had a solution to this. Any ideas?
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit), Linux(64bit) and OSX(64bit) Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.15 for Windows, Linux: http://bit.do/BulletSOP_v2_0_15
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Official repository on Github. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit), Linux(64bit) and OSX(64bit) Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit), Linux(64bit) and OSX(64bit) Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.13 for Windows, Linux and OSX: http://bit.do/BulletSOP_v2_0_13
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Hello ^^ I always tweaking my vase scene with crowd but I have a real big problem: I don't understand why my vase reacts beforce my agents touch it :/ I don't really how to change the dynamic/bullet parameter in Crowd nodes tree :/ Please help me I'm kind of lost :/
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) - Support for Houdini 12 & 13 Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.12 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_12
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit), Linux(64bit) and OSX(64bit) Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.14 for Windows, Linux and OSX: http://bit.do/BulletSOP_v2_0_14
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) - Support for Houdini 12 & 13 Links: Houdini: www.sidefx.com LinkedIn: www.linkedin....Houdini-4796605 More author's videos: vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.11 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_11
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Show what you made with BulletSOP !!! I'm creating this thread because I see that there is more and more R&D videos(mainly on vimeo) and In 2014 We can expect few great movies where artist's using BulletSOP push a limits of VFX. Of course these studio's will release breakdown's after these movie's hit Blue-ray!
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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. The Tool is very powerful, flexible and speed is very impressive as well as memory footprint. The plugin is free and without limits! So you can create truly stunning massive simulations. BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Emitting system - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) - Support for Houdini 12 & 13 Links: Houdini: http://www.sidefx.com/ LinkedIn: http://www.linkedin....Houdini-4796605 More author's videos: https://vimeo.com/user3251535 Create freely, simulate quickly and enjoy fully! Best wishes, Milan Suk Download BulletSOP v2.0.10 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_10
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BulletSOP 2.0 - Introduction: https://vimeo.com/67030933 BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC. At this moment it's single-thread application (we're waiting for official release of Bullet Library 3.0 with GPU support) but speed is very impressive already. As well as memory footprint. The plugin is free! So you can create truly stunning massive simulations. It has 6 extraordinary nodes which are very powerful and universal. All data which these nodes generate can be modified with standard Houdini nodes. This tool is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Free video tutorials are coming soon! Create freely, simulate quickly and enjoy fully! Main features: - Bullet RBD Solver - Support for multiple Broadphases, Constraints Solvers - Loading data from previous frame - Geometry decomposition (Tetrahedra, Voxels) - Static/Animation body - Convex Hull - Compound Hull - Deform static Hull - Primitive Hulls - Constraints (auto-generating, spring, 6DoF) - Collisions Groups - Object Forces - Point Radius Forces - Delete Duplicity data - Instancing - Includes many example scenes for studying - Support for Windows(64bit) and Linux(64bit) Links: LinkedIn group: http://www.linkedin....Houdini-4796605 BulletSOP 2.0 beta Sneak Peek: https://vimeo.com/57193837 More author videos: https://vimeo.com/user3251535 Best wishes, Milan Suk EDIT: I see that interest in this version is great, so I want to add that you need Houdini 12.5.376 build! With older or later versions I can't guarantee functionality! EDIT2: The latest BulletSOP 2.0.8 - http://forums.odforce.net/index.php?/topic/17769-bulletsop-208/ BulletSOP_2_0_7.tar.gz BulletSOP_2_0_7.zip
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Hi, In attachment you can find fully featured BulletSOP 2.0 beta v5! BulletSOP is implementation of Bullet library 2.8(bulletphysics.org) inside SideFx Houdini. Its a plugin for creating incredible rigid body simulations. Primary it is single-thread application, but speed is very impressive. Memory footprint as well. The most important features of this release is that Its free and without limits(until now up to 5000poly objects). So now you can create real stunning massive simulations. This version is for Windows(64bit), Linux(64bit, gcc4.4) and Mac OSX(10.7), but OSX version is not stable on my system In attachment you can find example file with a lot of scenes, which are which propably the best learning resources at this moment. There is old tutorial(https://vimeo.com/57198443) for alpha version as well. I will make more tutorials for every node. And remember "Details view" is your best friend!!! Changes: - added motion blur output + example scene - faster Delete duplicity for constraints(2.6M constr. take only 4s) - fixed btLoader - added % info to btModify - few optimalization in btTransform Added new scenes: - building collapse scene(falling floor) - building scene with "snake" - high poly interior details on voronoi pieces - transform soft ropes with rigid bodies - added and changed few others examples LinkedIn group: http://www.linkedin....Houdini-4796605 Sneak Peek(alpha version): https://vimeo.com/57193837 Some info about this project: http://www.sidefx.co...wtopic&p=127978 Please, If you are interested in this project, take one minute of your time and fill this survey: http://obsurvey.com/...C4-71248188D81C Regards, Milan Suk EDIT: The latest beta v6: http://forums.odforce.net/index.php?/topic/17640-bulletsop-20-beta-v6/ BulletSOP_2_beta_v5.zip
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Hi, In attachment you can find BulletSOP 2.0 beta v6! It's probably last beta. Official 2.0 version is coming. BulletSOP is implementation of Bullet library 2.81(bulletphysics.org) inside SideFx Houdini. It's a plugin for creating incredible rigid body simulations. Primary it is single-thread application, but speed is very impressive. Memory footprint as well. The plugin is free and without any limits! So you can create true stunning massive simulations. This version is for Windows(64bit), more are coming soon. In attachment you can find example file with a lot of scenes, which are probably the best learning resources at this moment. For more info you can check my videos: https://vimeo.com/user3251535 I'm making more tutorials soon. And remember "Details view" is your best friend!!! In this release I mostly concentrated on object parenting and exploding convex and concave objects, because I received many question about that. Now It work properly! Changes: - added initial rotation for objects - added compound object(object parenting) - prepare node has many new features(padding, decomposition, ...) - fixed few bugs - ... LinkedIn group: http://www.linkedin....Houdini-4796605 Some info about this project: http://www.sidefx.co...wtopic&p=127978 Regards, Milan Suk EDIT: The latest BulletSOP 2.0.7 - http://forums.odforc...-bulletsop-207/ BulletSOP_2_beta_v6.zip
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Hi, In attachment you can find 2nd public beta version for BulletSOP 2.0. This version is for Linux and Windows. OSX is coming soon. I fixed few small problems and mainly I added 2 new scenes with building collapse! More info about this project: http://forums.odforc...a-v3-for-win64/ Now the worse part. I spent a lot of time on this and I have to make a living, so If we want to keep this project alive, I need to make it commercial. So please, take one minute and fill this survey: http://obsurvey.com/...C4-71248188D81C Regards, Milan Suk EDIT : The latest beta v5: http://forums.odforc...sop-20-beta-v5/ bulletSOP_beta_v4_win64.zip bulletSOP_beta_v4_linux64_gcc4_4.tar.gz
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Hi, I want to introduce bulletSOP 2.0, which is new version of bullet implementation inside Houdini(surface network) for stunning rigid body simulations! It is based on Bullet phyics library 2.8. Primary is single-thread application, but speed is very impressive. On solver node is few option for multi-thread running, but its not so stable. When Bullet phyics library 3.0 will come, I will modify for GPU running of course In Attachment is fully featured beta version, There is only one limitation, you can create max. 5000 poly objects. There is no limits for other hulls(box, tubes, ...)! Full version will be completely without limits. For learning you can check this old tutorial(https://vimeo.com/57198443), but its for alpha version, so many things are different(better, easier). In attachment you can find example file with a lot of scenes(including sneak peek) which are propably best resources at this moment. I will make tutorials for every node as soon as possible. And remember "Details view" is your best friend!!! This is version only for windows 64bit. I will release Linux and OSX version in next few days! If you have problem to run this plugin on windows or its crashing, please write here. Othrewise with other problems, create new thread. LinkedIn group: http://www.linkedin....Houdini-4796605 Sneak Peek: https://vimeo.com/57193837 Some info about this project: http://www.sidefx.co...p=127586#127586 Regards, Milan Suk EDIT : I see that downloads of this old beta still increasing, so please go here and download the latest beta: bulletSOP_beta_v3.zip