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Showing results for tags 'flower'.
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Hi, I would like to create an animation of blooming flower. I've created the basic setup, but I have a problem with intersecting petals. Does anyone have an idea how to get rid of those intersections without deleting whole petals? Thanks in advance for all the answers. flowertest.hiplc
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- intersections
- geometry
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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- mardini
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Hello everyone, I'm modeling a bell-shape flower I think I got the shape about 80% but i need some suggestions to get the detail wave on the petal Do you think my current method is somehow impossible to get to the goal? Thank you for your time Ask_Flower.hip
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Very simple scene was made in Houdini. Rendered by mantra Scene by link dropbox.com/s/znam9x90lprlwy5/LIGHT_mushrooms.hip?dl=0
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Hi everyone, My aim is to create the animated blossoming flower and some vines hanging from the trees. At the moment I am working with L-system to procedurally generate vines and so far I am happy with the results, however I would like to ask you if you have any suggestions on how to approach the flower blossom effect. Whad do you think would be the best way to create flower petals and the leaves and how to make them appear when the plant grows? Here is the reference video (made in 3ds max and cloth)
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Hi everyone, I am trying to create flower blooming animation in Houdini. There are five variety of flowers with different shapes. What would be the best approach to create such a animation? I am looking to animate something like this :
- 5 replies
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- blooming
- deformation
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My current development. Digital asset for creating production-ready animated trees and other plants. A few types of wind (Real time wind system and accurate dynamic wind), many many options to customize plant as you wish. Additional examples of wind animation will be a little later. Basically, you need only 8 hours to create fully dynamical 3d tree. (2-3 hours for tweak a shape and all other time for dynamic) Implemented by python, HDK, and a lot of free time This is noncommercial thing. - Module system for any kinds of vegetation - All in one DA - Maximum flexibility - Fast internal modules based on HDK ( C++) - Auto smooth trunks - Dynamics - Leaves mesh builder http://vimeo.com/58316944 Please, feel free to contact me any time. Thanks.
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The model's just from a little playing with the copy SOP. There's stamens and polen in there too with the petals. And darn, but the pollen is expensive. https://vimeo.com/71763469