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Found 14 results

  1. Hello,I have 2 questions about the hair:1. When I paint the density attribute the hair guides are reacting based on the vertices, i.e. when I hit only a vertex guides disappear (or appear). It means that with low polygon count I can't avoid stepped guides boundary. But with more subdivisions it is p...
  2. Hey, I was curious if anyone had information on the differences of the changes between SourceVolume and VolumeSource. When diving into the assets they seem almost foundationally different? (which makes sense) But I'm trying to understand what the old way was versus the new way. I was curi...
  3. Hi everyone, I am trying to find out how exactly to go about exporting procedural displacement patterns from within a material builder, that can then be used to augment or modify other displacement patterns going into other shaders. Somehow, however, whatever I try I cannot get it to work prope...
  4. Hey guys, We're currently running H15 over here, but have manged to convince the powers-that-be to let us do some work with H16. What's the most stable build people are using on a Windows 7 Pipeline? Thoughts appreciated.
  5. Hello, Using the latest version of Houdini 16.0.736. What is best scale to simulate fur on female jacket. Should I simulate real-world scale or scale it up very large for better fur simulation performance? For Example, should the fur coat match the scale of the test geometry like rubber toy...
  6. In older versions of Houdini I could add a point to a group's selection. Has that changed in H16 because I can't seem to get it to happen? Any advice would be appreciated. Thank you David
  7. Hey all, Im trying to get a peeling effect on an arm for a shot I was asked to work on at school. I looked all around and found some different techniques to use but when set up completely nothing works, if anyone has any idea if some attributes changed in H16 or can look through the Hip and tell me...
  8. Hi, Ever since we started running H16 we've been seeing random frames get stuck on the farm for no reason. They take much longer than the surrounding frames, but they render normally when they are requeued. That goes for Mantra renders, Ifd generation, and geometry caching. Has anyone experienc...
  9. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. Is it my fault, missing something, a bug? disintegration_v.2.hip
  10. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different.
  11. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. disintegration_v.2.hip
  12. Hello! I can't get to work the new ocean surface setup, even with the provided scene files. I the viewport it's seems fine, but it renders flat. (and without the foam) Yes, I baked the spectra node. Can anyone point me in the right direction? There is none learning material about the new oc...
  13. hey all, Ubuntu newbie here, I keep getting this error when i launch H16 with Ubuntu 16.04. (please see attached pic) Coincidentally when i try to render anything or do a flipbook (of even just a sphere) the screen fades to super dark, not all the way black for a few minutes then resumes the...
  14. Has anyone manged to get H16 to compile through the MSVC IDE. I can get it to compile using the sdl- flag(disabling security development life cycle something like that), but Houdini wont load the plug in. It throws the "UT_DSOVersion missing" error on startup. I'm just compiling the star...
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