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Random link of interest


Jason

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  • 2 weeks later...

Sorry but I don't understand what you mean...Is it some kind of personal experiment /work of yours?

 

Ah apologies, I was perhaps a bit cryptic there. No, it's not mine and I have no idea whose it is or how it was done - which is part of the appeal, it's nice to try and deconstruct how it maybe was done..

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Very cool demo. Does that mean we might also have a GPU option for the Python SOP? :)

 

Also how are they able to do everything on the GPU for sims? I thought certain operations had to be done on the CPU, which is why we don't have Pyro, Smoke, FLIP working 100% full on GPU, right?

 

Does that have to do with their algorithm selections? Because I remember seeing those terms in Houdini options too.

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Very cool demo. Does that mean we might also have a GPU option for the Python SOP? :)

 

Also how are they able to do everything on the GPU for sims? I thought certain operations had to be done on the CPU, which is why we don't have Pyro, Smoke, FLIP working 100% full on GPU, right?

 

Does that have to do with their algorithm selections? Because I remember seeing those terms in Houdini options too.

 

 

It sounds very hardware/cuda specific, no cpu fallback - meaning your customers have to use a Nvidia card. Fine if you have it....

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It sounds very hardware/cuda specific, no cpu fallback - meaning your customers have to use a Nvidia card. Fine if you have it....

 

Customers? This is ILM's proprietary software, they are nvidia's customer. Or are they planning on selling Plume?

It's very impressive stuff and I think they are pioneering the way forward. A productivity increase of a factor 10 is providing them with a big competitive advantage.

I can only imagine when an artist leaves ILM and no longer has access to Plume -- it must not be the greatest feeling.

 

I don't know of anything on commercially available on the market that does what Plume does, but whoever goes that route could make a lot of money.

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