Guest tar Posted February 1, 2017 Share Posted February 1, 2017 If bug #58084 'stuck viewport geo' gets fixed, that would be worth the upgrade price alone Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 2, 2017 Share Posted February 2, 2017 It would be nice if fem get rigid body for simulations. Quote Link to comment Share on other sites More sharing options...
Birko Posted February 2, 2017 Share Posted February 2, 2017 maybe impovered and make eaiser pyro shader, pyro rendering and volume rendering maybe a little more customizable chop network such eartquake, explosion, automobile suspansion etc. 1 Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 3, 2017 Share Posted February 3, 2017 New video H16 6 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted February 3, 2017 Share Posted February 3, 2017 Awesome! Lots of things added that were high on my list. Houdini FTW :-) Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 5, 2017 Share Posted February 5, 2017 bigger viewport attributes font guides. 4k+ screens make these tiny! Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 5, 2017 Share Posted February 5, 2017 12 minutes ago, marty said: bigger viewport attributes font guides. 4k+ screens make these tiny! I don't know what you are talking about? 1 Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted February 6, 2017 Share Posted February 6, 2017 On 02/04/2017 at 7:32 PM, LaidlawFX said: I don't know what you are talking about? The visualers for attributes. Making those readable at any resolution can be tough. More visualers would be awesome. Custom selection visualers, like say you have a copy sop set as the guide geometry for an hda and the user can select points, this way you can show the user the end result of the selection instead of just the points. Or maybe just a call back for selections, since selecting doesn't cook the network. And callbacks for parameter changes caused by handles would be incredibly useful too. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 6, 2017 Share Posted February 6, 2017 It's been announced! HOUDINI 16 February 21st, 2016! You can kill me now, but the 17(16.5) wishlist has begun! And as always please RFE and BUG, SideFX Support for any true request/issues. This is only an un-official wishlist, where we can compare notes, and rant and rave. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 12, 2017 Share Posted February 12, 2017 Has QT5 in H16 been tested thoroughly on all systems? Looks like Maya 2017 is very terrible: http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum http://forums.cgsociety.org/showthread.php?f=7&t=1389093&page=12&pp=15 Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 13, 2017 Share Posted February 13, 2017 On 2/12/2017 at 2:45 AM, marty said: Has QT5 in H16 been tested thoroughly on all systems? Looks like Maya 2017 is very terrible: http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum http://forums.cgsociety.org/showthread.php?f=7&t=1389093&page=12&pp=15 So far I have had almost no interface-related issues, less than in H14, which was decent enough too. (I've skipped H15) Also I'm not 100% H16 is actually using QT5, it could also be an earlier version. Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted February 13, 2017 Share Posted February 13, 2017 i don't think QT5 is the cause because QT5 exist since 2012 so today it should be mature and stable. Whats also QT is one of the most used GUI Frameworks for C++ Developers. what could be is that there are some migration problems that aren't fixed or are hard to debug. BTW: MAYA IS NOT HOUDINI Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 13, 2017 Share Posted February 13, 2017 thanks - yeah QT5 is in the slide at the end of the presentation. It'll be the specific use of it in Houdini, i.e. OpenGL throughout, that could cause issues. Good to hear it's working well! Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted February 16, 2017 Share Posted February 16, 2017 (edited) On 2/1/2017 at 5:06 PM, marty said: If bug #58084 'stuck viewport geo' gets fixed, that would be worth the upgrade price alone Self sensor. Thought 16 was out. Edited February 17, 2017 by Erik_JE Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 16, 2017 Share Posted February 16, 2017 @Erik_JE In 16? I just had it happen in H15.5.x, again with a SopSolver - my feeling is that if it isn't fixed soonish then there must be a big architectural problem as bug #58084 is submitted with exact steps to reproduce. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted February 16, 2017 Share Posted February 16, 2017 (edited) 18 hours ago, marty said: @Erik_JE Self sensor. Thought 16 was out. Edited February 17, 2017 by Erik_JE Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 16, 2017 Share Posted February 16, 2017 @Erik_JE thanks - it may be worth jumping onto discord and hitting up cb there that you really need it fixed; I would but I've already left it Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted February 21, 2017 Share Posted February 21, 2017 And there it is - Houdini 16 :-) https://www.sidefx.com/ Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
fencer Posted February 21, 2017 Share Posted February 21, 2017 Nooo... removed align buttons, now through menu( 1 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted February 21, 2017 Share Posted February 21, 2017 3 minutes ago, fencer said: Nooo... removed align buttons, now through menu( is the new mouse + command not replaceable for you? https://www.sidefx.com/tutorials/network-editor-align-nodes/ 2 Quote Link to comment Share on other sites More sharing options...
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