Dimitris Posted December 2, 2017 Share Posted December 2, 2017 Hey guys, great work. Another take of the same algorithm, this time on an image. More images: https://www.behance.net/gallery/59417977/Johannes 7 Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted December 7, 2017 Share Posted December 7, 2017 Still playing with this setup, been loads of fun. A couple of recent renders. 6 Quote Link to comment Share on other sites More sharing options...
Werner Posted December 9, 2017 Author Share Posted December 9, 2017 Absolutely amazing! Love the mix of shapes in the last renders. Quote Link to comment Share on other sites More sharing options...
Eyteneyer Posted January 22, 2018 Share Posted January 22, 2018 On 11/24/2017 at 6:41 AM, mestela said: I'm sure there's better ways, but here's my attempt. Will explain more if I get time later... recursive_subdivide.hip Please! Which version of houdini is it built? Every time I try to open a file in 15.0.274 a lot of errors will come out and in the end nothing will work! Quote Link to comment Share on other sites More sharing options...
mestela Posted January 22, 2018 Share Posted January 22, 2018 16 I think. 1 Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted January 22, 2018 Share Posted January 22, 2018 1 hour ago, Eyteneyer said: Please! Which version of houdini is it built? Every time I try to open a file in 15.0.274 a lot of errors will come out and in the end nothing will work! Try the file associated with this video, you can get very similar results and I think it should work in older versions. This isn't mine but I was messing around with it before Matt's version and I could get a very similar style out of it. There's 4 or 5 different styles of cutting in the file that can be downloaded from dropbox. Link for the file is on the vimeo page. 1 Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted February 2, 2018 Share Posted February 2, 2018 Getting some nice irregular shapes now. Quote Link to comment Share on other sites More sharing options...
kevidahevi Posted September 12, 2018 Share Posted September 12, 2018 Hot damn this is the coolest thread! Quote Link to comment Share on other sites More sharing options...
Atom Posted November 8, 2018 Share Posted November 8, 2018 (edited) Playing around with this subdivide on a hexagon grid. ap_hexagon_recursive_subdivide_110818.hiplc Edited November 8, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted November 8, 2018 Share Posted November 8, 2018 3 hours ago, Atom said: Playing around with this subdivide on a hexagon grid. ap_hexagon_recursive_subdivide_110818.hiplc Looks good, I'll have a play with that in the morning. Here's a couple of setups for getting L-shaped cuts and 45° cuts, the angle can be changed to anything you like. Everyone feel free to mess around and post any ways to improve them. different_shaped_cuts.hiplc 3 Quote Link to comment Share on other sites More sharing options...
Tylox Posted January 16, 2019 Share Posted January 16, 2019 @Dimitris Can you provide the houdini file ? i tried to recreate yours but i'm a beginner in houdini and i don't understand some paramaters like the random of the polysplit. When you put a polysplit you need to select what you need to split and what i'm understanding for your technique that you random select the edges ? how can i do that ? Your work is just awesome and all of you in this threads are incredible... Hope i can post some render when i figure it out it works Regards; Quote Link to comment Share on other sites More sharing options...
ThomasPara Posted January 16, 2019 Share Posted January 16, 2019 Yes its kinda cool. Played around with a similar setup a year ago, maybe i should try to find the files and give it another try. Easy way to kill your machine atleast 3 Quote Link to comment Share on other sites More sharing options...
reeson Posted January 19, 2019 Share Posted January 19, 2019 (edited) On 24. 11. 2017 at 4:41 AM, mestela said: I'm sure there's better ways, but here's my attempt. Will explain more if I get time later... recursive_subdivide.hip When I open the hip file, there is nothing in the viewport, not even if I make the grid node visible or enable template. I'm on Houdini 17. EDIT: I copied the all the nodes into a new session. It works now. Edited January 19, 2019 by reeson Quote Link to comment Share on other sites More sharing options...
Krion Posted June 18, 2019 Share Posted June 18, 2019 (edited) On 1/16/2019 at 2:50 PM, Tylox said: @Dimitris Can you provide the houdini file ? On 12/2/2017 at 1:07 PM, Dimitris said: Would love to see it too. Really wondering how he makes that work with 2 for loops with the 2 switches. I'm also a beginner. Edited June 18, 2019 by OdForest Quote Link to comment Share on other sites More sharing options...
kuzy62 Posted October 28, 2019 Share Posted October 28, 2019 On 11/24/2017 at 4:58 PM, Werner said: Forgot to mention where I got the idea from. There is a beautiful render on the SideFX gall done by Dimitris Ladopoulos, that made me want to explore loops Foreeach. https://www.sidefx.com/gallery/algorithm/ Thanks again for the great example Mestela. I'm yet to understand how it all works, but I will take my time. one more for fun. I know I am very last to this party but I really love this style and am just getting into Houdini......I was wondering if you could explain a bit about how you textured and lit this scene.....Thanks! Quote Link to comment Share on other sites More sharing options...
kuzy62 Posted October 28, 2019 Share Posted October 28, 2019 On 11/28/2017 at 3:06 AM, Dimitris said: Hey @Werner and @mestela I was surprised to find this thread with the Algorithm stuff I posted a few days ago. See more at https://www.behance.net/gallery/59061121/Algorithm I'm glad it got you interested and thankful for people like mestela! I am also relatively new, so my method might not be very efficient or elegant, but here it goes: I tried a couple of way but ended up using polysplit with edge loops in order to have local space rather than world space. I ended up with 2 variations. 1st one splits each primitive with a random number of edge loops (eg. 0-4). Blue loop splits horizontally, green loop splits vertically. I could only get equally spaced splits so in the 2nd example I tried to make it split each primitive a random number but at a random distance (0.2-0.8) each time. Hope this helps. Your images are amazing.....and thanks for sharing this.....one question......can you explain what the switches do inside of the inner loops....Thanks! Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 28, 2019 Share Posted October 28, 2019 combine( with this file) ...fun stuff OdFUn3.hipnc 1 Quote Link to comment Share on other sites More sharing options...
kuzy62 Posted October 29, 2019 Share Posted October 29, 2019 Having fun.... 2 Quote Link to comment Share on other sites More sharing options...
kuzy62 Posted October 30, 2019 Share Posted October 30, 2019 Today's attempt 2 Quote Link to comment Share on other sites More sharing options...
kuzy62 Posted November 16, 2019 Share Posted November 16, 2019 (edited) Added a transform to rotate before the polysplits.....Thanks @Paul Corfield for the idea!!! Edited November 16, 2019 by kuzy62 3 Quote Link to comment Share on other sites More sharing options...
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