CinnamonMetal Posted March 19, 2018 Share Posted March 19, 2018 How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads. Quote Link to comment Share on other sites More sharing options...
Sepu Posted March 19, 2018 Share Posted March 19, 2018 use a platonic and subdivide .... Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 19, 2018 Share Posted March 19, 2018 A subdivided box will get pretty close but not perfect. From there there are a lot of ways to make it perfectly spherical if it needs to be perfect (example attached). quad_sphere.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 19, 2018 Share Posted March 19, 2018 lazy way, just Box>PolygonMesh>Point>Preset: Spherify P it's got Radius and Weight conveniently done for you. (yes I know gurus may tell you not to use Point SOP and its presets....I can't argue really...it's up to you to use or not) Quote Link to comment Share on other sites More sharing options...
jon3de Posted March 19, 2018 Share Posted March 19, 2018 what about a wrangle with: @P = normalize(@P); 6 Quote Link to comment Share on other sites More sharing options...
Pancho Posted March 19, 2018 Share Posted March 19, 2018 Use a for each loop. In the loop first use a smooth node eg. 10 iteration, mode 1 (important) and then the point normalize wrangle (like in the post before). Repeat the loop somewhere inbetween 10- 100 times and you should get a real nice quad sphere. Made custom nodes for this purpose as this is going to be used so often. 1 Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 19, 2018 Share Posted March 19, 2018 15 hours ago, jon3de said: what about a wrangle with: @P = normalize(@P); That's definitely more elegant and faster than what I posted. I like it. 1 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted March 20, 2018 Author Share Posted March 20, 2018 17 hours ago, jon3de said: what about a wrangle with: @P = normalize(@P); This was the first technique I tried, along with a subdivide sop; I was surprised at the result. 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 20, 2018 Share Posted March 20, 2018 On 3/19/2018 at 3:46 AM, jon3de said: what about a wrangle with: @P = normalize(@P); I was always amazed by such elegant solutions! Can't imagine how can I invent same tricks by myself... never Quote Link to comment Share on other sites More sharing options...
jon3de Posted March 20, 2018 Share Posted March 20, 2018 3 hours ago, kiryha said: Can't imagine how can I invent same tricks by myself... never Naaa.....I ask myself the same with a lot of stuff I see here Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted April 3, 2018 Share Posted April 3, 2018 Nurbs sphere...? Quote Link to comment Share on other sites More sharing options...
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