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Quad Sphere ?


CinnamonMetal

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lazy way, just Box>PolygonMesh>Point>Preset: Spherify P

it's got Radius and Weight conveniently done for you.

(yes I know gurus may tell you not to use Point SOP and its presets....I can't argue really...it's up to you to use or not)

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Use a for each loop. In the loop first use a smooth node eg. 10 iteration, mode 1 (important) and then the point normalize wrangle (like in the post before). Repeat the loop somewhere inbetween 10- 100 times and you should get a real nice quad sphere.

Made custom nodes for this purpose as this is going to be used so often.

 

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