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Showing results for tags 'blender'.
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Hi everyone! I am doing a fluid simulation in houdini that I then want to export in blender. I already achieved something, but I think I am in need of a couple of advices and I hope someone can help me here. This is the result so far after I exported all the elements in blender: VA_WaveTe...
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Hey guys I built something similar like the Unreal pixel depth offset dithering or one recent blender addon here, with customs breakup noise and ramp falloff. SOP --> wrangle in COP and back to SOP. But i lack the dynamic option since i have to specify the input to blend with, i...
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- unreal pixel depth offset dithering
- unreal
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Good morning ODFROCE, I come from Blender so I am quite new in Houdini. There is this tool within Blender´s "tissue" addon called "Object: Area", which sort of calculates object weights depending on its volume. This comes very handy when dealing with particles, instances... I am sure Ho...
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Hey everyone, I just released my Pipeline called Prism, which I developed over the last few years. Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports...
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This connector is written in Python with Node based Houdini workflow. It uses a wavefront OBJ and MDD cache. Transformation is described by quaternion rotation and is not tied to a parent (in world coordinates). These tools are designed to facilitate the export from Houdini. bl_tools.otl
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I am mainly a blender users. I would like to start using Houdini. It's procedural and non-destructive workflow is very appealing to me. For my first day in Houdini I would like to re-create something procedural I did in blender using modifiers. I have a piece of tiling geometry, it is a section of...