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Found 5 results

  1. Please apply here for ILM Sydney: https://jobs.jobvite.com/lucascompanies/job/oU2KdfwD Please apply here for ILM Singapore: https://jobs.jobvite.com/lucascompanies/job/or86dfwC The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors. Primary Responsibilities Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems Can set-up and wrangle heavy particle effects Solid lighting/rendering ability and working knowledge of Nuke. Can animate moderate objects with proficiency. Can pick-up new technologies quickly and easily and can debug just about anything. Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability. Education / Experience 3-5+ years production experience or feature film experience with effects simulation work Demo reel with breakdown required Required Skills / Technical Competencies Working knowledge of Houdini Ability to communicate cross-discipline and provide innovative solutions to pipeline issues. Detail oriented and strong self-sufficient troubleshooter. Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing Preferred Skills / Competencies Linux and scripting ability in Python Expert knowledge of Houdini and proficient in VEX Good knowledge of Mantra, including setting up and writing shaders
  2. vincent thomas <bout.de.lune@gmail.com> Thu, Sep 3, 5:21 PM Dear Stranger Actually I had to decline a job offer to lead a team of 20 people for personal reasons and due to the Covid, bad timing. Im currently open . In the last years, i have been focus on Houdini, Substance Suite, Env and lighting as usual with a special attention to the switch to realtime virtual production and the use fo photogrammetry , even if there is nothing new here for sure Hereùs a little more information about my work and profil, experience since my start in this industry in 1998. ----------------- Im a french artist in his 40’s, with a well-rounded profile, senior Artist with over 20 years of experience in the most respected studios [ Weta Digital, ILM, MPC, Digital Domain, Animal Logic, BUF, The Mill, Rising Sun Pictures, Digital District, Glassworks, MacGuff, Screen Scene, Pixomondo....) As you will see from the attached resume, I’ve built my career in a variety of roles and industries. I’m not only used to wearing many hats, I sincerely enjoy it; I thrive in an environment where no two workdays are exactly the same. Please find here my demo https://vimeo.com/438843968 Also I could finally share the latest animatic film i was involved for the PS5. Everything is CG excepted few actor close-up. Assembled in Houdini and rendered with Arnold, Speedtree, Substance, Zbrush , Maya. It was great fun to work with Time based art and all around talented freelancers working together remotely in the same creative flow. with also another feature film and the Netfix Serie Raised by the wolves by Ridley scott, kind of early research in houdini for a sequence/ https://www.youtube.com/watch?v=Cj6AUuRs1A4&feature=youtu.be ------------------------------ --------- http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ It's a little outdated but please look at all the content, DMP work, Concept Art. CV, Demo and breakdown with additional separate video i did after, 2d/3d Concept Art and mattepaint examples, personal photography samples... ) https://drive.google.com/drive/folders/0B_f7CMXktnTheHl0ZjRNeXJBV0k 
 I appreciate your consideration and would welcome the chance to speak with you Cheers and All the best! vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2020-09-16 14-47-41.mp4
  3. Hi all! There's 1 week left to register for my Mastering Destruction 8-week class on CGMA! In supplemental videos and live sessions we'll be focusing on some of the awesome new features in Houdini 18, and exploring anything else you might be interested in, such as vehicle destruction. For those that haven't seen me post before, I'm an FX Lead at DNEG, and previously worked at ILM / Blue Sky / Tippett. Destruction is my specialty, with some highlights including Pacific Rim 2, Transformers, Jurassic World, and Marvel projects. I've also done presentations for SideFX at FMX/SIGGRAPH/etc, which are available on their Vimeo page. If you have any questions, feel free to ask or drop me a message! https://www.cgmasteracademy.com/courses/25-mastering-destruction-in-houdini https://vimeo.com/keithkamholz/cgma-destruction
  4. Really like what Rob Bredow, head of ILM, says about creativity and how he was inspired to create an explosion 'that has never been seen before' by watching a slo-mo brothers experiment on youtube (at 29:00) https://youtu.be/kUoIbP1l9yA?t=1728
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