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Showing results for tags 'materialx'.
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Houdini FFX Collection Get it here: Gumroad: https://davidtorno.gumroad.com/l/ffxcollection FFX Collection is a collection of scene builds and techniques for the intermediate users of Houdini. Those looking for quick setups, wanting to get more familiar with VEX use cases, and wan...
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Hi everyone, Just curious if anyone knows how to create an iridescent reflective material with MaterialX in H19 for Karma? Similar to this ref below https://www.shutterstock.com/video/clip-1022450809-reflection-iridescent-luminous-background-hologram-holographic-pattern Would love...
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Houdini Karma USD MaterialX Texture Variations
4n7 posted a topic in Lighting & Rendering + Solaris!
I'm trying to create a deck of cards in USD, Assuming the correct method would be to create a single card and it have 52 variants of texture maps. I can get this in SOPS, and using a Principled Shader, but not with MaterialX So far I can almost get to what I want to do, what I don’t understand... -
Thanks to help from hoomans on the SideFX houdini forum, I have exported a textured model from Maya 2022 to USD, then imported into Houdini 19 as a LOP network. Unfortunately, the materials have come across with only the base color texture maps as a constant shader. I have to replace these basic s...
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How do I use MaterialX - Worleynoise3D in Karma? Not supported? I can't find any information anywhere. Other mxlx 2d 3d noise works fine. mtlxUsdPrimvarReader(vec3 rest) --> mtlxworleynoise3d(position) --> mtlxstandard_surface(basecolor) ==> Black mtlxUsdPrimvarReader(vec2 s...
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