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Found 6 results

  1. Hi, I have recently created a set of 70+ HDAs called the IPOPs that aim at creating AOVs, Mattes & features for rendering. IPOPs are operator workflows designed to streamline shaders and AOV development in Houdini. With our toolset, artists can easily standardise their networks and access speci...
  2. Houdini FFX Collection Get it here: Gumroad: https://davidtorno.gumroad.com/l/ffxcollection FFX Collection is a collection of scene builds and techniques for the intermediate users of Houdini. Those looking for quick setups, wanting to get more familiar with VEX use cases, and wan...
  3. Hi everyone, Just curious if anyone knows how to create an iridescent reflective material with MaterialX in H19 for Karma? Similar to this ref below https://www.shutterstock.com/video/clip-1022450809-reflection-iridescent-luminous-background-hologram-holographic-pattern Would love...
  4. I'm trying to create a deck of cards in USD, Assuming the correct method would be to create a single card and it have 52 variants of texture maps. I can get this in SOPS, and using a Principled Shader, but not with MaterialX So far I can almost get to what I want to do, what I don’t understand...
  5. Thanks to help from hoomans on the SideFX houdini forum, I have exported a textured model from Maya 2022 to USD, then imported into Houdini 19 as a LOP network. Unfortunately, the materials have come across with only the base color texture maps as a constant shader. I have to replace these basic s...
  6. How do I use MaterialX - Worleynoise3D in Karma? Not supported? I can't find any information anywhere. Other mxlx 2d 3d noise works fine. mtlxUsdPrimvarReader(vec3 rest) --> mtlxworleynoise3d(position) --> mtlxstandard_surface(basecolor) ==> Black mtlxUsdPrimvarReader(vec2 s...
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