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Found 5 results

  1. Shading Theory with Karma

    I'm happy to announce that I've teamed up with SideFX to release a new free course! - Shading Theory with Karma. These videos are designed to teach you the fundamental ideas behind shading/texturing while utilizing the principled shader, karma, and my dear friend - Shaderbot. Visit CG Forge to download shaderbot along with access to the videos for free. https://www.cgforge.com/course?courseid=shadingtheory Have a nice day,
  2. In LOPs / Stage : I'm using a sceneimport ( cameras ) to import an alembic camera from the /obj level. I'm changing the path to that camera's alembic obj in the /obj ( i preimported them ) based on the Context Options Editor pulldowns to swap the shot#. My issue is that it updates the path to the correct camera, but I can't figure out how to force the viewport to update, it keeps looking through the old camera ( which is no longer in the stage ) so then I click on the camera pull-down in the viewport and since the old cam is gone and its just the new one... THEN it updates to look through the correct camera. Does anyone have any ideas how to force this update when changing Context Options panel variables
  3. usd model variants from attribute

    Hi all I've been looking at creating usd variants from the following, thinking on using this to create a model with variants from a piece of geometry that has a primitive attribute called "myattr" with 2 values (say half a sphere with myattr="left", and the other side called "right") 1- sopimport an object into LOPS with prim attributes. 2- create an add variant to existing primitive block 3- done Any ideas on how to iterate through each of the primitive attribute values to create this variants? adding a hip file for reference, maybe someone can help Thanks in advance! usdvariants_from_groups.hipnc
  4. Hi all I've been looking at creating usd variants from the following, thinking on using this to create a model with variants from a piece of geometry that has a primitive attribute called "myattr" with 2 values (say half a sphere with myattr="left", and the other side called "right") 1- sopimport an object into LOPS with prim attributes. 2- create an add variant to existing primitive block 3- done Any ideas on how to iterate through each of the primitive attribute values to create this variants? adding a hip file for reference, maybe someone can help Thanks in advance! usdvariants_from_groups.hipnc
  5. Karma & LOPs - CG Forge

    Hello ODforce! I just added a new Houdini 18 update to my course, "Houdini for the New Artist" that goes over the basics of LOPS and Karma with Houdini 18: In the near future, I'll be adding more updates to my other courses which you can find at www.cgforge.com Happy holidays! - Tyler
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