mestela Posted June 4, 2016 Share Posted June 4, 2016 LMGTFY... https://basefount.atlassian.net/wiki/pages/viewpage.action?pageId=2457776 (edit) dur, didn't even read my own link. Its a physx Character ConTroller: http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/CharacterControllers.html Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 4, 2016 Share Posted June 4, 2016 (edited) On 4.6.2016 at 5:34 AM, edward said: What is "CCT" ? Ihave no idea but arbitrary directional stacking sounds more clear. EDIT: sorry mestela i missed your post. Edited June 5, 2016 by hatrick Quote Link to comment Share on other sites More sharing options...
Daskerdaks Posted June 5, 2016 Share Posted June 5, 2016 Alt or ctrl dragging a node should create a copy - like in other apps. This is a nice time/ergonomics saver - I see people ctrl-c and ctr-v'ing and then disconnecting all the time - it's a little feature, but a really nice convenient thing to have. 2 Quote Link to comment Share on other sites More sharing options...
michael Posted June 6, 2016 Share Posted June 6, 2016 21 hours ago, Daskerdaks said: Alt or ctrl dragging a node should create a copy - like in other apps. This is a nice time/ergonomics saver - I see people ctrl-c and ctr-v'ing and then disconnecting all the time - it's a little feature, but a really nice convenient thing to have. a copy of the node unconnected? I don't see the value of this personally, ctrl+C allows you to ctrl+V anywhere you want...even in another network, and unwiring is pretty fast. I can't think of times when I've needed/wanted an unconnected copy of a node. you can make the RFE, maybe I'm out of touch with what the kids are into these days Quote Link to comment Share on other sites More sharing options...
Hamp Posted June 6, 2016 Share Posted June 6, 2016 I too miss this "duplicate" functionality. Why press two key combos instead of one? I go back and forth between nuke, maya and houdini, and houdini is the only one missing this. Quote Link to comment Share on other sites More sharing options...
Daskerdaks Posted June 6, 2016 Share Posted June 6, 2016 (edited) 5 hours ago, michael said: a copy of the node unconnected? I don't see the value of this personally, ctrl+C allows you to ctrl+V anywhere you want...even in another network, and unwiring is pretty fast. I can't think of times when I've needed/wanted an unconnected copy of a node. you can make the RFE, maybe I'm out of touch with what the kids are into these days He he. I have to say, as a switcher there were many workflow/UI things I found strange in the beginning when I jumped to Houdini, however, I've really come to like and also prefer most of the ways the UI works in Houdini - for instance things like the spacebar navigation, snapping shortcuts, view shortcuts, changing between points and primitive editing, node-handling, wiring etc. - almost everything is actually much better and more well thought through in Houdini than other apps. If one finds Houdini difficult from a UI perspective, it's mostly just a matter of learning the philosophy and getting used to it. However, I still miss alt/crt-dragging elements to duplicate them - also interactively in the viewport. Maybe I'll not miss it after spending a couple of years extra with Houdini, but I just wanted to hear what you other guys think, and also stress the point that I'm not requesting this as a "newbie", but as person who actually prefers most of the UI design of Houdini. :-) Edited June 6, 2016 by Daskerdaks Quote Link to comment Share on other sites More sharing options...
pezetko Posted June 6, 2016 Share Posted June 6, 2016 I submitted similar thing while ago, feel free to ping that one. ID: 68618 (Alt+) Shift + LMB (over node) + drag and drop to quickly duplicate that node (with all settings as original node (channels, expressions, values)). shift_drag_to_duplicate.gif (Alt+) Shift + LMB (over node) + drag + (release shift) then release LMB (drop) to duplicate node but also reset it to default values. shift_released_before_LMB_to_reset_to_defaults.gif (Alt+) Ctrl + LMB (over node) + drag and drop to quickly create Reference Copy of that node. ctrl_drag_to_reference_copy.gif Alt modifier for keeping connections (like Ctrl+c/Ctrl+v) 1 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 6, 2016 Share Posted June 6, 2016 add the new VEX function ftoa(float value) that convert a float to a string. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted June 6, 2016 Share Posted June 6, 2016 4 hours ago, sebkaine said: add the new VEX function ftoa(float value) that convert a float to a string. Did they remove sprintf ? Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 6, 2016 Share Posted June 6, 2016 43 minutes ago, Erik_JE said: Did they remove sprintf ? No but kinda strange we have itoa(), atoi() and atof(), but no ftoa. 2 Quote Link to comment Share on other sites More sharing options...
malexander Posted June 7, 2016 Share Posted June 7, 2016 4 hours ago, Skybar said: No but kinda strange we have itoa(), atoi() and atof(), but no ftoa. Just guessing, but probably because integers are very straightforward to convert to strings, whereas FP numbers have quite a few more options - #significant digits, scientific notation, decimal digits, etc. Once you've added those options to ftoa(), sprintf() doesn't look like a bad alternative. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 7, 2016 Share Posted June 7, 2016 5 hours ago, Skybar said: No but kinda strange we have itoa(), atoi() and atof(), but no ftoa. Could make a request that SESI just makes an additional remap of sprintf() to ftoa(), that way the pattern is more obvious when you are looking for that conversion. There are definitely plenty of remapping of aliases going on in the package, so there is a pattern for the request. sprintf is definitely a programmer view of what that function should be called i.e. from a C library function of the same name that I'm guessing it is doing, however, Houdini is supposed to be usable by artist that didn't have C programming classes, thus the creation of wrapper languages like VEX and why we aren't programming in C in the first place. http://www.tutorialspoint.com/c_standard_library/c_function_sprintf.htm Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 7, 2016 Share Posted June 7, 2016 (edited) I think ben idea of remapping sprintf to ftoa() is great , because when you search in the help , it's extremely obfuscated. When you sort VEX string function in the doc you get this : sprintf is not listed in the string function on H15 help But if you search for sprintf it does return an entry that is sort in the string section ... And the fact that sprintf can convert float to string is not mention in his description. Fortunatly there is OdForce ! Edited June 7, 2016 by sebkaine Quote Link to comment Share on other sites More sharing options...
_dv Posted June 7, 2016 Share Posted June 7, 2016 Simple viewport feature - isolate visiblity on selected object (functionality like visible node but on obj level). It's like isolate selected in maya. Very usefull when editing scene with large number of objects. Also need keybinding! Quote Link to comment Share on other sites More sharing options...
anim Posted June 7, 2016 Share Posted June 7, 2016 4 hours ago, _dv said: Simple viewport feature - isolate visiblity on selected object (functionality like visible node but on obj level). It's like isolate selected in maya.... you can specify Visible Objects in Display Options of any viewport, possibly hook it up to a script that fills it with selected objects or something 1 Quote Link to comment Share on other sites More sharing options...
_dv Posted June 7, 2016 Share Posted June 7, 2016 (edited) 11 minutes ago, anim said: you can specify Visible Objects in Display Options of any viewport, possibly hook it up to a script that fills it with selected objects or something Thank you Tomas, there is good workaround! Check this one - invisible in object still can to be selected directrly in viewort Seems like a bug. Edited June 7, 2016 by _dv upd 5min Quote Link to comment Share on other sites More sharing options...
anim Posted June 7, 2016 Share Posted June 7, 2016 yes, that seems like a bug, please report it Quote Link to comment Share on other sites More sharing options...
f1480187 Posted June 7, 2016 Share Posted June 7, 2016 11 hours ago, sebkaine said: And the fact that sprintf can convert float to string is not mention in his description. Actually, it must be pretty same as printf, except it return string instead printing it. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 8, 2016 Share Posted June 8, 2016 (edited) FEM with Plastic so geometry spreadsheets never look like this again Edited June 8, 2016 by tar Quote Link to comment Share on other sites More sharing options...
_dv Posted June 8, 2016 Share Posted June 8, 2016 One more small feature - select points (or other components) in viewport by clicking them in geometry spreadshit. Quote Link to comment Share on other sites More sharing options...
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