malexander Posted August 7, 2017 Share Posted August 7, 2017 14 hours ago, Mandrake0 said: TOPs => Texture Touchdesigner has TOPs => https://www.derivative.ca/wiki099/index.php?title=Operator Before VEX Houdini had TOPs, which were Texture OPs. But the new TOPs is not a reincarnation of them. Try again Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 7, 2017 Share Posted August 7, 2017 18 hours ago, kev2 said: And, from Magee's talk, two new contexts, LOPs and TOPs, next year. what's the timestamp? Had a listen but must have missed it. Quote Link to comment Share on other sites More sharing options...
kev2 Posted August 7, 2017 Share Posted August 7, 2017 2 minutes ago, marty said: what's the timestamp? Had a listen but must have missed it. Within a couple, probably one, minutes of the end Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 7, 2017 Share Posted August 7, 2017 (edited) On 08/08/2017 at 9:47 AM, malexander said: Before VEX Houdini had TOPs, which were Texture OPs. But the new TOPs is not a reincarnation of them. Try again TOPs = Topology Ops based on the photogrammetry push mentioned in the games vimeo and where SOPs 2.0 with looping and compiling will be properly unified. LOPs = LookDev Ops - GPU based rendering and texturing. EDIT 2: my second guess is TOPs is procedural textures in the viewport - this will be the same mechanism to make the thumbnails too Edited August 10, 2017 by tar Quote Link to comment Share on other sites More sharing options...
f1480187 Posted August 8, 2017 Share Posted August 8, 2017 TOPs = Texel Operators. SOPs based, like DOPs. Fast texel-wise texture manipulation, painting and projection; new real-time texture generation workflow replacing render-time texture baking. Texels use optimized data structure and work faster than using dense meshes. 6 Quote Link to comment Share on other sites More sharing options...
Noobini Posted August 8, 2017 Share Posted August 8, 2017 Boolean Accelerated Ops...or a waaaaaaaay cooler acronym....... BlacOps Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 8, 2017 Share Posted August 8, 2017 I would like the Animation Editor to be able to show multiple separate channels, as the Motion FX View can. Each with its own vertical scale homing: 2 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 8, 2017 Share Posted August 8, 2017 (edited) 9 hours ago, ikoon said: I would like the Animation Editor to be able to show multiple separate channels, as the Motion FX View can. Each with its own vertical scale homing: That sounds like the icon, 8th from left. 3 little graphs Edited August 8, 2017 by tar Quote Link to comment Share on other sites More sharing options...
kev2 Posted August 8, 2017 Share Posted August 8, 2017 i'd guess LOPs = Landscape Tools (plants, PB atmospheres, terrains, etc) TOPs = Topology / Photogrammetry 1 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted August 8, 2017 Share Posted August 8, 2017 (edited) 23 hours ago, malexander said: Before VEX Houdini had TOPs, which were Texture OPs. But the new TOPs is not a reincarnation of them. Try again Ohh noo more guessing.... hmm whats needs a new OP's structure and starts with T..... what the heck could it be in the CG / Film / Game branch??? #BrainNeedsMoreBeer EDIT: LOP => L***'s TOP => Track I have the feeling i found the LOP but the TOP's is still not 100%. But when it's also that then i think it is... awesome... Edited August 8, 2017 by Mandrake0 Quote Link to comment Share on other sites More sharing options...
mestela Posted August 9, 2017 Share Posted August 9, 2017 On 8/8/2017 at 7:47 AM, malexander said: Before VEX Houdini had TOPs, which were Texture OPs. But the new TOPs is not a reincarnation of them. Try again Heh, would you tell us if we guessed correctly? 1 Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 9, 2017 Share Posted August 9, 2017 On 8/8/2017 at 0:24 AM, marty said: TOPs = Topology Ops based on the photogrammetry push mentioned in the games vimeo and where SOPs 2.0 with looping and compiling will be properly unified. LOPs = LookDev Ops - GPU based rendering and texturing. Sure about the GPU part? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 9, 2017 Share Posted August 9, 2017 (edited) 6 hours ago, Erik_JE said: Sure about the GPU part? Every major renderer has some GPU part, there is no way Mantra wont at some point. Even Houdini itself is essentially being sped up by OpenCL GPU! Edited August 9, 2017 by tar Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 10, 2017 Share Posted August 10, 2017 3 hours ago, marty said: Every major renderer has some GPU part, there is no way Mantra wont at some point. Even Houdini itself is essentially being sped up by OpenCL GPU! Yeah I know they have been talking about it and we bug them every time they visit. Just wondered if they maybe had confirmed it somewhere. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 10, 2017 Share Posted August 10, 2017 (edited) 21 minutes ago, Erik_JE said: Yeah I know they have been talking about it and we bug them every time they visit. Just wondered if they maybe had confirmed it somewhere. Nothing confirmed but Christan at the H16 launch event "we'll talk big time lighting next year, eh" whilst on the LookDev slide. Not sure what else LOPs could be but Mantra with GPU acceleration. thoughts? Edited August 10, 2017 by tar Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted August 10, 2017 Share Posted August 10, 2017 command or function counterpart of shelf tools. one that doesn't go into view states. this can be good for scripting Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted August 11, 2017 Author Share Posted August 11, 2017 More Cowbell 3 Quote Link to comment Share on other sites More sharing options...
Deviner Posted August 17, 2017 Share Posted August 17, 2017 (edited) I've chosen some good in my opinion. Almost all in Ben's first message @LaidlawFX Make it full Qt app. @Stalkerx777 more OpenCL support and nice Nuke-like value editing from @marty And As @Thomas Helzle proposed. I've been dreaming about VEX Editor for a long time. If only one guy did it why a big company can't? He has a wonderful editor for Python too. Also, I know that at least two big company have fluid and pyro simulation based on vdb. Why don't sidefx implement it too? isn't it faster? Thanks Edited August 17, 2017 by Deviner Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 18, 2017 Share Posted August 18, 2017 Each Scene View could have "SOP Source" setting, to either show the SOPs with the display or the render flags. Then you could have two Scene Views: - "final", set to /obj level, viewing results through camera, render flags - "working", classic as it is now, view the display flag, work inside the structure Quote Link to comment Share on other sites More sharing options...
Atom Posted August 21, 2017 Share Posted August 21, 2017 I wish I could save an image with my HIP file. Why can't we lock a COP based File node yet? 2 Quote Link to comment Share on other sites More sharing options...
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