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Found 6 results

  1. CAMP_2016_Behind_The_Scenes_on_626475235.mp4 Very nice piece in my opinion by Raw & Rendered! Inspiring. I believe the technique is related to curl noise and many examples I found in this forum. However, I am particular interested in this setup where the curl noise is actually controlled by guide curves/circles. Also interested in how the spheres are randomly scattered on the curves and flows with the motion. I have attached the actual references for the frames. I am very new to Houdini and love procedural. Have been experimenting with wrangler nodes, sops, vops and etc. It would be great if anyone could share the approach on creating a piece like this. Looking forward to your input. Great community I found here. CREDITS Directed & Designed by Raw & Rendered | Joey Camacho rawandrendered.com Special Thanks to Maxon | Cinema 4D - maxon.net Insydium | X-Particles - 3.x-particles.com/ Otoy | Octane Render - otoy.com Music and SFX by Jay Klos | soundcloud.com/jay-klos Produced by Olaf Blomerus | blmrs.com CAMP Opening Titles and behind the scenes.
  2. Hey guys, I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp. Here's something very similar from what I need: Thx, Alvaro
  3. Hey guys, I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp. Here's something very similar from what I need, it's just rotation and scale of the individual pieces: Thx, Alvaro
  4. Modelling a disco ball

    Hi all, I'm trying to model a disco ball via copy stamping some extruded grids onto a sphere (polygon mesh). It's all good until it reaches the points at the poles, at which point the copied geometry begins to overlap due to the points on the sphere being closer together. Also, how would i introduce some random rotation to the rows? at the moment it's quite uniform and if you look at an actual disco ball, there's some slight variation. Any help is much appreciated x
  5. fixed particle id

    hola, i'm copying box and a sphere to particles and using copy stamp in order to randomize their scale. (rand($PT+215)) i'm watching my particles as they travel ,their point numbers are changing. so my expression returns diffrent result at every frame , so overall effect is look jittering. any idea how to fix? h14_jittering_particlescale.hipnc
  6. Hi, I'm trying to create an effect that grows dandelion seeds over the surface over time. I've used a copy stamp to grow the seed from 0 - 1 for the coloured partic.es At the moment the seeds grow from scale (0 - 1) on the frame (0-100). So when the point is birthed at frame 50, the scale will be 50% because it's on frame 50. Does anyone know a way in which the particles start the growth from when they are birthed so it's not as uniform? I've attached my .hip file. Thanks in advance! Growth_Test.hipnc
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