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Found 4 results

  1. Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc
  2. Hi Everyone, We're having a major problem at work. A couple of our artists have OBJ-level digital assets that they've created, with lots of custom parameters. These digital assets are installed in their current hip files. When we use the Operator Type Manager to copy or duplicate the asset to another directory/version up, the new asset loses all its custom parameters, even after using Save Node Type and Match Current Definition. We've tried everything we can think of, but once we try to copy or duplicate the asset, all the parameters get deleted. Has anyone else run into this? And what's the solution? Thanks, ~Chris
  3. Hi guys, I have a complicated old HIP file from V14 and I want to update it to use it in 15.5 and you see when I open it I face with multiple errors on reading the file and I can't save the list for editing them after pressing ok. So I thought maybe there is a way that I can save the error list for editing or a log file. what do you do for this kind of situation? Thank you
  4. Hi guys, I have a problem using Houdini Indie 15.0.459 - when I try to open a hipnc file (as usually attached in this forum e.g. as example files) I get this dialog mentioning that the Indie license will be downgraded for this session to the non commercial version if I press "ok". When I press "ok", however, I get the same dialog again and again with exactly the same question. Each time the position of that dialog slightly changes to the right side of the sceen but I'm not able to actually reach a point where Houdini opens the hipnc files. When I cancel the dialog the file isn't being loaded either. Is this a common problem? I have searched the forum and google but found nothing... thanks for your help in advance. Marco
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