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Found 10 results

  1. Hi guys, I have an issue with visible banding artifacts both in a pyro sim and in a volume generated from polygons with iso offset. The artifacts appear as soon as I crank up the density. The source geo for the static volume is the same as the collider geo for the pyro sim, everyth...
  2. Hey Guys! This issue is driving me crazy! When I try to render my model I get a bad artifacts in the shadows. I think its most mantra problem. Tried different renders (Redshift, Arnold) everything is ok. Tried many debugs. Did anyone had a chance to encounter this problem? Images...
  3. Hi guys; I tried to deform a box using "GameDev Path Deform" as you can see in the image below which works fine but how can I fix the artifacts (penetrations) at the overlapping areas? (I mean I need to fix the penetrations and make a clean topology). Thanks for helping. P...
  4. Hi All! I'm wondering if anyone has run into this and found a good solution, it's been popping up in my low-to-mid viscosity sims for a while. Perhaps I'm missing something stupidly obvious? Collision geo/field are fine and the interface between fluid and collision object looks great before turning...
  5. Hi all, I'm getting strange artifacts rendering a flip simulation with the PBR shader set to glass preset. As you can see there are lots of flickering and some features of the mesh even go in and out. If refractions are turned off the problem disappears, however the desired...
  6. Guys, any tip on how to get rid of those stripes and the tiny bumps? The simulation is pretty high res. Particle Separation is at 0.01 and i'm simulating it with 5 substeps. I think, for the stripes, it could get better with more substeps but it's already taking forever to simulate so i'd like to...
  7. Hi, I'm trying to create a moving dust cloud. When I render it I get this result no matter how I tweak things in the pyrosolver. I'd like it to be less fluffy, round and circular and more wispy and aggressive (think MadMax). Any help appreciated, Thankyou Des...
  8. Hey guys, i'm trying to fill a "tank" with water but i'm getting two problems on the mesh. 1st is this line near the top surface. Any idea on how to get rid of this? 2nd is some holes popping up eventually. Thank's, Alvaro
  9. Hey everyone, I have a weird problem with my fire render. I have some artifacts (the area around the rock inside the fire) and I have no idea what is causing them. Please see attached image. I am using a distant light with PBR and raytrace shadows with Blackman volume filter and filter width set t...
  10. after rendering, i have many weird flickering issue of the camera projection with some artefacts. I have attached some files for reference. let me know if you know the problem. thank you. Best Regards, Tatsme flickerproblem.mov houdini14_ground.hipnc
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