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Showing results for tags 'layout'.
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CamRig Pro A dynamic camera system for Houdini, designed for fast setups, flexible rig modes, and multi-renderer DOF management. Get it here: https://shirmanor.gumroad.com/l/camrigpro Promo_2.mp4 Features One-click creation of a complete camera hierarchy 13 Lens Presets 3 Render Engines - Redshift, Mantra & Karma Supports both OBJ and SOP-based look-at targets Preserves camera orientation and position when switching targets Three rig modes: Rig – dolly, truck, pedestal, pan, tilt, roll Manual – direct XYZ transforms with the CamRig Pro null Orient to Path – align and animate the camera along curves All rig modes support look-at targets and focus nulls Rig mode has an added Parent to Target mode for camerawork base around a moving target DOF controls for Redshift, Karma, and Mantra (focus distance, aperture for Karma/Mantra Only) Generates renderer-specific ROPs when selected (Redshift, Karma, or Mantra) Import to Solaris Auto-assigns the camera to the scene viewport Supports multiple rigs with auto-numbering and non-destructive setup Utility buttons: reset transforms or clear objects using Zero All & Clear Target/Focus + Global Reset buttons Fully written in native Python — no HDAs or external dependencies making it easy to share Shelf/Tab menu integration for one-click access inside Houdini Includes 2 optional custom node shapes, CamRig Pro node and a minimal connecter Requirements Houdini 20.5+ Python 3.11 Included CamRig Pro Python tool Instructions for use inside Houdini Compatible with Redshift, Karma, and Mantra
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i have uvs for my geo but there is still space for more. i would like to pack the uvs of a second geo into the existing uvs of the first geo without moving what's already in place. Essentially i want to pack the second geo around the uvs of the first. Makes sense? is this possible?
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Custom importer for Quixel Megascans Bridge inside Houdini Sop. These videos shows an example of working with 3D Scans and Surfaces https://github.com/andrey214/aa_tools https://vimeo.com/638435887 https://vimeo.com/638435845
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Hey magicians, I'm fighting to get proper UVs to substance, I made a signage with multiple elements, each one got their UVs working. Now I'm trying to export each uv organized and in separated UV islands, tryed uv layout but make's the UVs weird, if I change scale to "Fixed" they look good, but they dont have layout per island in the UV viewport. Any advice will be super helpful Thanks!
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Hi there...hoping to fix my current issue. placing nodes in the scene will propagate in a diagonal fashion. haven't been able to find out if there is a way to customize this ability. i tend to want my nodes to always go straight down, as i constantly have to reorder them in the view so they fit on my screen. such like they will go behind the parameter window and its kinda frustrating. halp
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Hey, thought I'd share this here. Preview of tree and foliage creation and layout tools now available on Gumroad. I've released them as "pay what you want" as my contribution to the community. I plan to keep supporting and improving these tools in future as well as releasing other tools. Let me know if you have any feedback/suggestions and I look forward to seeing what people create with them. Enjoy! https://gumroad.com/l/zWFNX
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Hi guys; I have two questions, please: 1) When I group some nodes using "Network Box" (SHIFT + O), why text is appearing outside of it? Is there any way to wrap text inside network box? 2) " CTRL + L " doesn't works inside network box, is there any way to auto layout inside a network box? Thanks.
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- network box
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HtoA, some instances not casting shadows
Smyers92a posted a topic in Lighting & Rendering + Solaris!
I'm having an issue where some of my instanced objects are not casting shadows when rendering to Arnold. In my example project that I've uploaded, box_instance_1 is not casting shadows on the ground plane where as box_instance_2 is casting shadows perfectly fine. Even stranger, when I hide box_instance_1 from render, box_instance_2 suddenly does not cast shadows. As far as I know I've set up both instances in the same way. Clearly something weird is going on, and I'd love to know if anyone else has encountered this issue? I'm on version 16.5.439 rock_instances.hip-
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Hi Folks, Just updated my reel since my time at SideFX is coming to an end and am looking for work as an FX Artist/ TD. Breakdown to follow but here's the link. https://vimeo.com/53809110 Software used is Houdini, Maya, Nuke and more. Best Saqib
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Mr. X Inc. is seeking a Senior/Intermediate Matchmove/Tracking Artist for upcoming feature film projects. Responsibilities include: 3D Camera tracking - recreating the movement of a stereo live-action camera in 3D, set extensions - ensuring 3d objects placed in a 3D virtual environment are accurately tracked. Using the measurements and pictures of the live-action set, camera information, distortion grids, and scaling reference of characters and objects to recreate a virtual set in 3D. Matchmoving rigid and non-rigid objects on moving elements in the plate. Removing lens distortion from the plates to aid in the solving of tracks. Qualifications: Expert knowledge of PFTrack or 3Dequalizer (knowledge of Boujou a plus). Thorough knowledge and experience with Maya. On set production experience is desirable. Previous stereoscopic film production experience a plus Knowledge of a tracking software's scripting language is desirable. Meticulous attention to detail with a great eye for camera, blocking plus composition and must work well under pressure for potentially short turnaround deadines. Able to take direction and feedback well from supervisor. A minimum of two years of feature film experience required. All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Matchmover". Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to: Attn: Recruiting/Matchmover Mr X Inc. 35 McCaul Street, Suite 100 Toronto, Ontario M5T 1V7 We invite you to visit our website @ www.mrxfx.com. No phone calls please.