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Showing results for tags 'rigidbody'.
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Collision issue. Why does my falling debris seem to 'float' above the surface after collision? You can see from the cast shadow that the debris is not actually in contact with the collsion heightfield. C__Users_bach4_Documents_00_WorkInProgress_Houdini_DebrisPile_RBD_v06_Megas...
- 1 reply
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- bullet sim
- collison
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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- mardini
- mardinirural
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Hello, this may be very simple question, but I have struggled to find anything about the topic on my own. I am wondering how would you get pyro interact mutually with RBD packed simulation. Or what is the workflow for let's say explosion from the side of the building, when I want the expl...
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Hi. During Rigid Body simulation. Is there a way to scale up particles at first, And then scale down and delete at last. kind regards. popdopchramp.hip
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Hi. I want to change glue constraint strength depending on which object hit it. Here I want that center toy is weak, right toy is strong collider. https://imgur.com/sFXmBTO.mp4 I don't want to change the strength with keyframes, as we are actually expecting a fairly complex RBD. I want to...
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I want know how to control the constraint primitive node. I want make the collapse the house but this house easily breaks like a cookie even though adjust the constraint primitive. I have been tried a lot before, but haven't found a way. I would be very happy if you helped me.... house.hipn...
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- houdini
- constraint
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Hi peeps, I'm using the SOP solver DOP to change my geometry overtime from one sphere to multiple spheres, however, when the geometry changes to multiple spheres it's still behaving like just one object instead of individual spheres and I can't figure out why! Any help would be much appreciated and...
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Is it possible to "emit" the same RBD hero object multiple times without having to import the rbdobject node multiple times? And is it possible to do this with offsets in the positions and different activation frames? Thanks
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Hi, How to create RBD emitter in houdini? Thanks,
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Hi guys , I'm totally beginner of houdini and I'm stucked with some problems. I set up boxes randomly in scenes, and want them to shoot at same direction. I mean, some box goes to X-axis at 3 sec, and some start to go at 6 sec like that. Here is example, I want to s...
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hi all ! I am sparring my time in learning alot with Collisions and RBD sim, with the new h13. Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down, i have animated it, cached it, brought into Houdini...
- 15 replies
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- dops.rbd sim
- dops
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Hi,guys, i have a shader question here. i want to do some displacement on my rigidbody chunk to add detail. let's say we have a cube,in the attatchment jpg ,it is a.(you can imagine it is a rigid chunk), if i add noise displacement on it,i got b. but,i do not want the top face get the displacem...