kleer001 Posted March 30, 2016 Share Posted March 30, 2016 interactive tree packing with collisions and shade detection Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 5, 2016 Share Posted April 5, 2016 i wonder how character fx will evolve in Houdini ... muscle, skin, a.s.o any examples of fem - muscles in Houdini ? 1 Quote Link to comment Share on other sites More sharing options...
Jason Posted April 11, 2016 Author Share Posted April 11, 2016 Mysterious new product! Kurtis: 3 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted April 22, 2016 Share Posted April 22, 2016 (edited) Priceless ... Edited April 22, 2016 by sebkaine 4 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted April 23, 2016 Share Posted April 23, 2016 On 4/11/2016 at 11:05 PM, Jason said: Mysterious new product! Kurtis: It's funny because when i see this, i say to myself , this is exactly The BUF B-Prod in a more polish style. When i see the style of the node graph that is very close , i say to myself: "man those guy has work at BUF that is certain". I double check on linked in and the company is own by Jerome Bacquet former CG sup at BUF ... I would be really happy to put my hand on this stuff ... 2 Quote Link to comment Share on other sites More sharing options...
Zach Posted April 25, 2016 Share Posted April 25, 2016 Here's an interesting thing about numbers and precision and stuff. (A proposed new format for floating point representations called 'unum') "John Gustafson, one of the foremost experts in scientific computing, has proposed a new number format that provides more accurate answers than standard floats, yet saves space and energy. The new format might well revolutionize the way we do numerical calculations." http://ubiquity.acm.org/article.cfm?id=2913029 you nerds. 2 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 25, 2016 Share Posted April 25, 2016 Hetrogenus goodness from Foundry. Note: May need to log in to see: Blink framework - i.e. CUDA, OpenCL • GLSL, x86 (Scalar, SSE2, SSE4.1, AVX, AVX2) http://on-demand.gputechconf.com/gtc/2015/presentation/S5619-Mark-Davey.pdf HPC presentation - http://on-demand.gputechconf.com/gtc/2016/video/S6566.html Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 26, 2016 Share Posted April 26, 2016 Excellent just-released book Deskbound on how the chair is hammering the body: http://www.mobilitywod.com/deskbound/ Gift it to your producers and supervisors Quote SITTING IS THE NEW SMOKING Recent studies show that too much sitting contributes to a host of diseases—from obesity and diabetes to cancer and depression—and literally shortens your life. The facts are in: your chair is your enemy, and it is murdering your body. Quote Link to comment Share on other sites More sharing options...
stevegh Posted April 27, 2016 Share Posted April 27, 2016 Multiple-Scattering Microfacet BSDFs with the Smith Model https://eheitzresearch.wordpress.com/240-2/ 2 Quote Link to comment Share on other sites More sharing options...
Marc Posted April 28, 2016 Share Posted April 28, 2016 Neural doodles and the future of texturing: https://nucl.ai/blog/neural-doodles/ https://nucl.ai/blog/enhance-pixel-art/ 2 Quote Link to comment Share on other sites More sharing options...
goldleaf Posted April 30, 2016 Share Posted April 30, 2016 Free interactive linear algebra/math book (in progress): http://immersivemath.com/ila/index.html 2 Quote Link to comment Share on other sites More sharing options...
michael Posted April 30, 2016 Share Posted April 30, 2016 13 hours ago, goldleaf said: Free interactive linear algebra/math book (in progress): http://immersivemath.com/ila/index.html and there is this one https://gumroad.com/l/noBSLA 1 Quote Link to comment Share on other sites More sharing options...
stevegh Posted May 2, 2016 Share Posted May 2, 2016 Narrow Band FLIP Simulations https://wwwcg.in.tum.de/research/research/publications/2016/narrow-band-flip-for-liquid-simulations.html 1 Quote Link to comment Share on other sites More sharing options...
symek Posted May 4, 2016 Share Posted May 4, 2016 Schrödinger's Smoke (SIGGRAPH 2016) New approach for pure Eulerian fluids, which enhances accurateness of detailed simulations without Langrangian tricks. Link to the paper posted bellow video on YT. Interestingly enough the example implementation is done Matlab and in... VEX , so you can try it out right on. 8 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted May 4, 2016 Share Posted May 4, 2016 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 15, 2016 Share Posted May 15, 2016 Intel® TBB Meets Heterogeneous Computing Computing platforms are becoming increasingly heterogeneous with the combination of CPUs, GPUs, FPGAs, co-processors, and domain-specific compute engines. But programming to take advantage of these heterogeneous environments in a single application remains a challenge. This webinar provides a brief overview of Intel® Threading Building Blocks (Intel® TBB), a leading C++ template library for shared-memory parallel programming, and discuss its new and upcoming features for harnessing the More...spectrum of compute resources made available in heterogeneous systems. These features enable asynchronous communication with devices using standard programming models, such as OpenCLTM*, and also provide the basic building blocks needed to integrate proprietary APIs for accessing devices in to an Intel TBB application in a composable way. Join us to see how you can use Intel TBB to not only exploit the CPU cores on your system, but to coordinate the other compute resources. https://software.intel.com/en-us/videos/intel-tbb-meets-heterogeneous-computing Quote Link to comment Share on other sites More sharing options...
up4 Posted May 16, 2016 Share Posted May 16, 2016 hi marty! thanks for the link. i was wondering if you would know of something that would help combine that TBB kind of approach with distributed computing: heterogeneous-distributed computing. i am looking for something that would pool the compute units on a node AND the nodes on a network (without having to think of the whole thing myself). i'm dreaming of a BOINC+TBB lovechild of some kind… already implemented and open source thanks in advance for any pointer you (or anybody else) might have Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 16, 2016 Share Posted May 16, 2016 Hey Vincent!! Haven't looked into it, though it sounds a bit like how Gridmarkets has put together their render service. Hoping that this new TBB can help Houdini go hetro as it already is using v4.3. Quote Hakim Karim interviewed by Digital News Asia Digital News Asia covers Hakim's entrepreneurial motivations and inspiration to start GridMarkets. https://app.box.com/s/hfvavvuyogwt7hlij0h0 Quote Link to comment Share on other sites More sharing options...
up4 Posted May 16, 2016 Share Posted May 16, 2016 thanks ! i'm looking for noncommercial, free, libre, things. although I'm dreaming of a Houdini that can just automagically distribute the cooking and caching of any node on a graph on all the seflannounced, selfdiscovered CPUs/GPUs/ETC on a network. But I think it would have to be rewritten from the ground up for this to work. i'll be posting some more thoughts on this on this forum in the coming weeks I hope I can get your feedback then. talk to you soon ! Quote Link to comment Share on other sites More sharing options...
stevegh Posted May 18, 2016 Share Posted May 18, 2016 SIGGRAPH 2016 Surface Only Fluids: http://www.cs.columbia.edu/cg/surfaceliquids/droplets.pdf Coooool. Quote Link to comment Share on other sites More sharing options...
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