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Search the Community: Showing results for tags 'houdini 16'.



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Found 4 results

  1. Hi, i am following Steven Knipping Houdini rigid 2. I install the Houdini 16 apprentice version and I am stuck with the group node. In the video, Steven creates point group and the convert those point into primitive by group node. but when i use the group node its not creating any group. and when i try with a sphere it working out. There is no tab to convert point to primitive. I try with attribute promote but still getting error. it will be very helpful if someone can explain me the new group node in Houdini 16.
  2. In Houdini 16, after watching new ocean tutorial from official website, I can not find option 'Bake All Displacements to One Layer' in Ocean Evaluate node, anyone knows?
  3. Hey everyone!I've been messing around with the new guided ocean layer approach in Houdini 16, but came to realize my simulation goes haywire when I lower the particle separation. Everything seems to be respected at a particle count of 740,000, but when I simulate 3,000,000 points the velocities go crazy and I get patches where particles disappear.I attached both flip-books to show what I'm talking about.Both files have the same parameters just a different particle separation. hi_res_sim.mp4 lo_res_sim.mp4
  4. Hi, I'm fairly new to Houdini and was working on a fur simulation in Houdini 15.5. Changing to H16, a lot has changed in the hair and fur department and now I don't seem to get my simulations working anymore when using an alembic archive file. Tests with a sphere (which I animated with just a few keys to give it some movement) work perfect, giving it some short fur sticking on the spheres surface (without extra simulation), and some long hairs on which I used the "simulate" button. This test works fine and the long hairs move nicely with the movement of the sphere. (I'm rendering the hairs as points to give it a more experimental look) Using an alembic file (alembic archive) of an animated lion, the short hairs still stick to the surface and it moves along with the lion nicely (No extra simulation) , but when I create some long hairs and press the "simulate" button, it doesn't work. The hairs stay in the same place and I keep getting errors from my Hair_gen node : invalid bounding box. Since the setup for fur in H16 is totally different then in H15.5, (you don't need to set up your mesh as a rigid body and setup the collisions anymore since H16 does that apparently automatic with the "simulate" button ?), I don't know what to do. Any suggestions or tutorials on how to use the hair & fur on an animated file in Houdini 16 ?? Could the alembic archive node be also the cause of the problem? I use a geo node with an "object merge" to bring in the simulation from the alembic archive file.