Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. Simple RBD hanging

    here it is. I'd want to "transfer" the position/orientation/quaternion/matrix/xform thingies of the big sphere to Null2, so that I can parent Null1 to Null2. I would get geo1, geo2, geo.... to replace the sphere. ODD_transfer.hipnc
  3. Simple RBD hanging

    Now I've got a working rope, with a proxy geo hanging at the end of it. I'd like transfer the position and orientation of the last RBD (the proxy) at the OBJECT level, but I'm stuck so far. I found info about swapping from proxy to highDef with the node TRANSFORM PIECES, but I'd like to "parent/attach" a bunch of objects instead. I'm going to make a hip file to illustrate better.
  4. Today
  5. Hai, Is there a way to get the data of the length from a alembic? I have to run a pipeline where I export the exact amount of frames as coming in. THNX
  6. Perfect it's working ! Thanks
  7. Hey @Lyrops, if you use "return date" insted of "str(date)", it will work. import datetime date = datetime.datetime.now() return date
  8. Simple RBD hanging

    And again I found Gold info on tokeru.com !! http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks
  9. Thoughts about this rig?

    Haha im building a similar rig right now, i also opened a post here and facebook group. Advises that people gave me from my post: 1. I've been told the same, take care with 4 gpu rigs, are a bit tricky to cool down. 2. Maybe wait for TR third generation (that maybe can't fit with u, since u are traveling next month) 3. Take care with Ram speed, seems that TR are capped at some point. And about cooling, i asked to a local bussiness and they told me to put a liquid cooling system for the full computer, but i dont know if will do the thing with 4 gpu, in my case was 4x2070.
  10. Hi everyone ! I'm trying to display the date with a font sop using python but I'm a total noob with using python. I've found some pieces of information over odforce but I can't make it work. So far I've manage to make python work inside the font SOP but the lines I'm using sending me "none" instead of giving the date. When I'm using the same script in the Python Shell it works. I feel like I'm missing something important but I don't know what. import datetime date = datetime.datetime.now() str(date) Thanks ! Od_PythonDate.hip
  11. Contract A Rope (Vellum)

    Hi, there's the new vellum FIBER contraction, might just do the trick.
  12. Houdini Flip SIMM on a custom wave mesh

    Hi Have a look at this thread it might give you some direction. cheers
  13. Thanks Sergey, just watched the vimeo and it looks really interesting. Thanks for taking the time to upload - I'll be looking to dig through your hip at some point too. Cheers!
  14. Hiya, Thwarted at step 0 of trying to use the crowd pipeline with my custom agents: Trying to use the amazing "agent from FBX feature", but so far, the rig am wrestling with does not export cleanly out of Maya. Given a simple run cycle, I (and much smarter people than I) tried exporting a "nice" FBX to no avail. The joints export fine, animation and all, but for whatever reason the mesh is frozen to a single frame (And that's just reloading the FBX to Maya to check the export). Will keep debugging the Maya side separately (This isn't a Maya forum, last I checked ) Hoping someone here could shed light on a few points: -On the Houdini side, what is the expectation from the FBX file format? how complex is the rig-skin representation? is the skin actually bound to the skeleton, or can they exist side by side? (geo cache and animated skeleton for manipulation by Houdini) -Are there ways to export separately then re-combine in Houdini? (abc for the mesh for instance.. stick to the FBX for the joints) Any help is much appreciated!!
  15. Puddle Crown Splash

    i think you should check out this forum. Especially the last post at 3. page form KarlRichter Good luck.
  16. Question about increasing Whitewater quality

    Have you tried rendering it? It may just be that your viewport is set up to not show the volume at it's full resolution. You could try putting down a volume visualisation node and setting max vis res to 1024 or 2048. If that fails, it'll probably be to do with the pscale on your points - If it's too big they'll just stamp in to the volume as big spheres and you'll lose lots of detail.
  17. Thoughts about this rig?

    Hey @DaJuice thanks for the tips. I also asked on Houdini group at facebook, and overall, heating will be a pain in the ass, as you said. Heard I'd need to watercool the cards, so I can open them and make that (no way, I have 0 hardware) or buy the ones with the imput already, that are more expensive. I'd probably go with just 2 of 11gb to be safe. Thank you!
  18. Houdini 18 Wishlist

    these are more like small changes instead of a wish, im putting it here since i know devs love wishlist threads --in linuxmint tessa cinnamon, middle click ladder causes crashes. --implement the "cluster" attribute in pyrocluster workflow. --have an compensate dopobject transform in sopmergefield and gasparticle to field --clear caches using python --cooperation between dop wrangles and copydata dop --findattribvaluecount vop's output is "elemid", should it be "elmcount" ? --primuv vop is labeled "Primitive Attribute" which i easily confused with importprim vop. --"embed icon in operator" should not darken the icon, it doesnt if the extra file is done manually. -- remake game of thrones finale... does sidefx have that kind of influence?
  19. Simple RBD hanging

    HEy Matt ! thanks, I give it a go.
  20. Pyro renders taking way too long

    i find that adding a volumelimit or geolights spikes volume renders up to 10 folds. --check does out, and if like internal scattering, go with geolight my test shows its atleast 2x faster than having a volume limit of 1 or just add a glow in comp and don't do emissive lights, you'll be lighting fast
  21. Houdini Flip SIMM on a custom wave mesh

    Howdy there!! Poet here. I have a mesh that is deforming like a big Tsunami wave with a boat on top.The mesh is made with Ocean Wave Deformer in Houdini with a Ocean Spectrum on top of it. It's a moving mesh with the curves translated that are connected to Ocean Waves SOP. Im not able to get a proper FLIP simm out of it. The velocity kinda goes NUTS. Also it was difficult in the beginning for me to get the shape right from the Ocean Wave to the Flip Tank Initial it would not take the full deformation. Then I fixed it by going in the Flip Tank SOP and adding changes manually. But the Flip issue is still happening. Anybody or anyone if have done something like that I would be very grateful if you could give some tips. On that same Ocean Wave Foam is also done and looks pretty good. IMP: It's a production file so I cant upload it.
  22. Realistic Dynamic Fracturing with Bullet

    hi Its nice work thank you for sharing but where is the examples scenes ?
  23. Puddle Crown Splash

    hello, you can try to simulate it in a high res tank, and then after sim crop what is outside your shape. Otherwise stability might be an issue. or maybe keep you point velocity to 0, and only activate the one that go >0.1. that would probably be the most accurate method, otherwise you can keep playing with the ripple sover / meshing it together!
  24. Preserving ParticleIDs

    Hello, in theory no, if you are simulating something in dops, and your particle die they will have a higher id number. be sure to have 'add id attributes' on in the attributes tab in the popsource.
  25. Particle Systems on Packed Primitives

    https://www.sidefx.com/forum/topic/66451/#post-283535
  26. CURVE WIDTH TAPER

    Hi, Great info in this thread! So how would one go about tapering BOTH ends of the curve? The result would look something like: thin, thick, thin. Thanks!
  1. Load more activity
×