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Showing results for tags 'cg'.
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Hello Everybody! DIGIC PICTURES has some new job openings for FX Artist roles! FX Artist (staff - on site/remote): https://digicpictures.hrfelho.hu/job/30/effect-artist FX Artist (freelance - remote): https://digicpictures.hrfelho.hu/job/47/freelancer-effect-artist Come join us!
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Houdini environment artist We are UPP Advertising (www.upp.cz/advertising) and we are looking for our studio in Prague an experienced Houdini artist to help us generating large scale and full CG natural environments in photoreal quality. Desired experience and skills: - demonstrable experience creating photoreal and consistent quality outputs using Houdini terrain tools - ability to optimize and efficiently work with data-heavy Houdini scenes - experience with full CG environment shots assembly, shading and lighting (Mantra, Redshift) - ability to use VEX - experience using and building Houdini digital assets - strong problem solving skills and shot finishing skills - good communication skill and ability to take direction with minimal supervision - ability to learn and adapt to proprietary tools and processes - knowledne of following applications is a plus: Speedtree, Nuke / Fusion, Substance suite - ability to use Python to power-up Houdini digital assets is a plus - good English If you are interested send me your CV/showreel/work to: martina.sramkova@upp.cz
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APPLY NOW As an award-winning animation studio, arx anima is specialized in high-end character animation and development. For our upcoming feature film we are currently looking for motivated, integer people with a hands-on mentality and an open mindset. We truly believe that building up a positive working environment automatically crafts happiness on all ends. As the CG Supervisor you will work closely with the Head of Computer Graphics and Production Manager to identify potential strategies, assess technical options and evaluate production schedules. You participate as a leader and hands-on contributor through all stages of Preproduction and Production. Working period: We are looking for you to start working as soon as possible - approximately throughout the end of 2020 Location: Preproduction will take place in Vienna, Austria - the world’s most liveable city - until the end of August 2019. You are willing to move to Las Palmas after the preproduction phase with regard to proceed with production on the charismatic island of Gran Canaria. Responsibilities: You are able to evaluate all the assets already available in pre production and to finalize the production needs, verifying fidelity and level of detail of the designs and verifying technical usability You are curious and a communication talent. You like to explore and establish workflows to be in use during the production phase: Best appliance for each department from asset to rendering Define a framework for the interdepartmental communication and process implementation Your heart beats for setting quality standards for the characters in terms of visual look, rigging functionalities, hair / fur and cloth dynamics behaviour and style, in teamwork with the Character Supervisor. You responsibly prototype and evaluate environment as regards of dimension and complexity, usability during the layout phase and later phases and methodologies to migrate from proxies to final assets, in collaboration with the Environment Supervisor. We appreciate your reliability. You set and assure quality for the crowd, e g. technology, animation methods, density of the agents, complexity of the interactions and rendering methodologies. Requirements: For the open position as a CG supervisor you will bring Experience in producing animated movies and/or series in the same or a similar position for at least 3 years Strong leadership skills with a solution driven mindset The ability to design workflows and handle complexity Deep understanding of the technical needs to define the production requirements A technology driven mindset in order to allow the artists to focus on their artistic work Experience in production with fur and cloth is required Proven technical knowledge of Maya and Houdini is a benefit Deep understanding of the relevance of the asset department to ensure a smooth production workflow is a high advantage Ability to delegate and empower your team Social skills for your fellow coworkers, including 50GB of humor and respect Ability to implement and maintain an open and respectful feedback culture APPLY NOW We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status.
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Hey guys I interviewed Manuel Tausch (FX TD/co founder of Stormborn Studios) for FX World. The interview went live today. Here's the link! http://fxworld.tv/interview-with-manuel-tausch-pt-1/
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Dear odforce, I want to show you this short teaser, which without the treasure of knowledge and tips found within these forums, I would not have been able to create. Please take the minute that it lasts () to watch it, and turn your volume up! A little bit about the project: a former boss at a studio in which I worked needed a quick, raw and eye-catching portfolio teaser that would be independent from client-work. A project that would be created entirely by ourselves, and that would serve as a portfolio-item in the end. I had mentioned to him the idea of having something caught in the moment of shattering, as a photograph, and he found some images that kicked our motivation off. He told me to take this project under my wing, and leave everything up to me.. so my expectations were very high. Based off of the photography, all fracturing-methods felt very CG, and despite how complex my fracturing-setup was, I always ended up seeing these eye-sores which were the typical convex voronoi pieces. Then comes H16 with its new boolean method. The possibility of using custom cutters as surfaces to pre-fracture an object, and simming it with perfectly stable results, changed the game. I started seeing how much customizing I could add to the overall fracture, via VOPS, VEX and everything that makes Houdini what it is (you know what I mean). The rnd of a whole year went to the trash and I put all my hopes into this new method, and after ~220 logged hours, I am really proud to present this fully CG short. You can find some more details to the process in the Vimeo description, and please feel free to ask anything I haven't mentioned. I completely forgot to share this project here, so having just recently updated the video (minor details + new audio) I am doing it now. I truly hope you like it! Chris 08052017_bustshatter-wip01.mp4 12052017_bustshatter.v2-wip01.mp4 14052017_bustshatter-wip01.mp4 14052017_bustshatter-wip02.mp4 15052017_bustshatter-wip01.mp4 18052017_bustshatter.v5-wip02.mp4
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fx FX ARTISTS - Falcon's Creative Group - Orlando, FL
FalconsCreativeGroup posted a topic in Studios
Falcon's Creative Group is seeking full time and/or contract FX ARTISTS and SENIOR FX ARTISTS to join our team in Orlando, FL. Our studio has been creating immersive experiences for special venues, theme parks, and attractions for over 17 years. From global entertainment destinations to cutting edge digital storytelling, to unparalleled themed experiences, our team successfully transforms everyday reality – every day. Check out our DEMO REEL! Position Description The FX Artist will work closely with the Animation Team and Creative Leads to develop 3D FX elements to accomplish the vision of the Director for unique and high-profile 3D animated stereoscopic projects. Responsibilities include: 1. Establish and understand project FX needs/requirements. 2. Develop particle, rigid body, fluid and volumetric effects Develop in a fast-paced environment with an iterative workflow. 3. Maximize FX rendering techniques with AOVs for compositing. 4. Basic compositing of FX layers/AOVs in shots. 5. Identify creative and technical issues and elevate solutions to appropriate team members. 6. Communicate development status and forecasts. 7. Meet project deadlines set by production. 8. Maintain high security standards for confidential studio assets. Qualifications: 1. Professional industry experience preferred. 2. Strong foundation in using MAYA FX systems and/or HOUDINI. 3. Experience with shader development and render AOVs preferred. 4. Experience with NUKE compositing software a plus. 5. Stereoscopic film production experience a plus. 6. Experience using KRAKATOA, FUME-FX a plus. 7. Programming experience in MEL and/or PYTHON a plus. Submit your application online at: http://falconstreehouse.com/careers.html Falcon’s Treehouse, LLC is a drug-free workplace and employment is contingent upon passing a drug screen. We are an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, age, national origin, disability status, protected veteran status or any other characteristic protected by law. -
environmentdesign Floating Island - First Concept Art Version
Chrizzo posted a topic in Work in Progress
Hey Guys, this is the first visualisation of a project for school. It's a Floating Island which has 4 different areas. A grasland, a sand desert, a swamp area and on top of the mountain an ice land. The base geometry was made with WorldMachine 2 and also the base textures were made with this tool. After that, the base textures were edited in PS. All of this data was then imported in Houdini and things like clouds and plants were added. Also the shading, lighting and rendering was done in Houdini with Mantra. This is my first project in Houdini, Greetings Chrizzo Floating Island_Konzept_V1.0_Ani_01.mp4-
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FX Animator If you are qualified and interested please email Angela at ageier@laika.com with your reel and resume. General Summary The FX Animator is responsible for creating Character and Environment FX, and elements for lighting and compositing to support of the visual style and narrative of the film. They will also be involved in the collaboration of creative and technical tools and workflow. Essential Job Functions Design and create the look of computer generated FX and elements through shot production. Under the supervision of the CG Supervisor, VFX Sup and/or Director help establish and follow the look of the film. Troubleshoot creative and technical issues. Partner with the Modeling, Texturing, Lighting and Compositing and help support each departments’ FX integration issues. Maintain a high level of quality while working on multiple projects, both looks development and shot production under aggressive deadlines. Perform technical work in support of shot production using various production tools. Qualifications Bachelor’s degree in Computer Science, Animation, Art or other relevant area of study and/or equivalent job experience. 3+ years of high-end production experience in television or feature films as an FX artist and/or TD. Experience in producing effects such as smoke, fire, clouds, water, steam and explosions. Knowledge of applicable software and platforms including Maya, Renderman and Houdini REQUIRED. Working knowledge of Digital Compositing in Nuke. Experience with advanced lighting techniques such as Global Illumination, HDRI, subsurface scattering and real world lighting set ups, a plus. Experience with 3D paint packages, a plus. Modeling, Texturing and/or Lighting experience, a plus. Disclaimer The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
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Hey! We are looking for a water simulation artist to create CG water for our 3D animated short. We need a Realflow/Water Simulation artist who can make great CG water to integrated with character and environment. We have every aspects done except water sim and rendering. Please send your reel/portfolio and I am looking forward to working with you. Required skills: RealFlow, Water Simulation, CGI, 3D, VFX email: zhaoyuzh@usc.edu
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trying out new packed rbd with bulet solver in H13 11 sec per frame sim time on dual xenon 72gb ram machine https://vimeo.com/78702119
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