Diego A Grimaldi Posted May 18, 2016 Share Posted May 18, 2016 This is fun 1 Quote Link to comment Share on other sites More sharing options...
McNistor Posted May 30, 2016 Share Posted May 30, 2016 http://microsculpture.net/ Quote Link to comment Share on other sites More sharing options...
deniz Posted June 4, 2016 Share Posted June 4, 2016 https://eraser85.wordpress.com/category/opengl/ 1 Quote Link to comment Share on other sites More sharing options...
Jason Posted June 10, 2016 Author Share Posted June 10, 2016 http://www.go-ghost.com sub-pixel sample compositing system 5 Quote Link to comment Share on other sites More sharing options...
Debra Grace Peri Posted June 10, 2016 Share Posted June 10, 2016 12 minutes ago, Jason said: http://www.go-ghost.com sub-pixel sample compositing system "Imagine never having to set up mattes in Maya ever again!" Yes!!! 1 Quote Link to comment Share on other sites More sharing options...
Darric Posted June 10, 2016 Share Posted June 10, 2016 http://design.methodstudios.com/portfolio/aicp-2016-reel 1 Quote Link to comment Share on other sites More sharing options...
Marc Posted June 10, 2016 Share Posted June 10, 2016 I was just about to post that Neilan Here's the cool embedded vimeo version: Mostly Houdini/mantra 8 Quote Link to comment Share on other sites More sharing options...
Darric Posted June 10, 2016 Share Posted June 10, 2016 Yours is much better! Quote Link to comment Share on other sites More sharing options...
mestela Posted June 11, 2016 Share Posted June 11, 2016 Very cool stuff! @anim, were you involved in that? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2016 Share Posted June 11, 2016 28 minutes ago, mestela said: Very cool stuff! @anim, were you involved in that? Credit: Concept, Design & Direction: Method Design Production: Method Studios NY Creative Director: Jon Noorlander Director: Rupert Burton Art Director: Johnny LikensLead Houdini FX Artist: Tomas Slancik Houdini FX Artist: Vraja Parra Rigger: Ohad Bracha Producer: Adrienne Mitchell Motion Capture: House of Moves Client: RSA/AICP Quote Link to comment Share on other sites More sharing options...
mestela Posted June 11, 2016 Share Posted June 11, 2016 Reading? Pfft. (thanks Marty) Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 11, 2016 Share Posted June 11, 2016 (edited) Great Stuff Tomas ! It reminds me an expo i've see in Paris of Matt Pyke@Universal Everything Edited June 11, 2016 by sebkaine Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2016 Share Posted June 11, 2016 If we could get Tomas to trash-talk & be boastful then I vote to change his odforce handle from @anim to @ali Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 16, 2016 Share Posted June 16, 2016 more WebGL ninjitsu : http://david.li/fluid/ Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 21, 2016 Share Posted June 21, 2016 No Man's Sky Procedural Presentation + pdf: https://archives.nucl.ai/recording/building-a-galaxy-procedural-generation-in-no-mans-sky/ 1 Quote Link to comment Share on other sites More sharing options...
rsd Posted June 21, 2016 Share Posted June 21, 2016 2 hours ago, acey195 said: No Man's Sky Procedural Presentation + pdf: https://archives.nucl.ai/recording/building-a-galaxy-procedural-generation-in-no-mans-sky/ This reminds me the Space Engine - http://en.spaceengine.org/ which also generates the Universe procedurally. 1 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted June 21, 2016 Share Posted June 21, 2016 22 minutes ago, rsd said: This reminds me the Space Engine - http://en.spaceengine.org/ which also generates the Universe procedurally. Today the procedural generation is begin to emerge as an standard for space sandbox games, but this franchise was one of the first in 1984 (Hail to David Braben): https://www.elitedangerous.com/ Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 21, 2016 Share Posted June 21, 2016 5 minutes ago, Pazuzu said: Today the procedural generation is begin to emerge as an standard for space sandbox games, but this franchise was one of the first in 1984 (Hail to David Braben): https://www.elitedangerous.com/ people know their classics My prediction is that its not long till many more genres will follow though... 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 30, 2016 Share Posted July 30, 2016 Arnold 5, and, AonG (Arnold on GPU) rendering tech Quote Link to comment Share on other sites More sharing options...
michael Posted August 2, 2016 Share Posted August 2, 2016 http://www.russian3dscanner.com/wrap-3-private-beta/ someone really likes Houdini's UI...and icons Quote Link to comment Share on other sites More sharing options...
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