Pazuzu Posted November 3, 2017 Share Posted November 3, 2017 Thank you very much for those amazing files!!! 1 Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 3, 2017 Share Posted November 3, 2017 Thanks a lot for sharing 1 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted November 3, 2017 Share Posted November 3, 2017 thanks a lot!! 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 4, 2017 Share Posted November 4, 2017 doin' my bit to push this back up top...:) 1 Quote Link to comment Share on other sites More sharing options...
carlo_c Posted November 4, 2017 Share Posted November 4, 2017 Lovely R&D, thanks so much for the share! 1 Quote Link to comment Share on other sites More sharing options...
Saber Posted November 5, 2017 Share Posted November 5, 2017 Amazing work, Thanks for sharing! 1 Quote Link to comment Share on other sites More sharing options...
marles Posted November 5, 2017 Share Posted November 5, 2017 (edited) Thanks for sharing your file ok++ ! Awesome work ! Edited November 5, 2017 by marles 1 Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 6, 2017 Share Posted November 6, 2017 Thank so much for putting these files. Great work as well! 1 Quote Link to comment Share on other sites More sharing options...
feimos Posted November 6, 2017 Share Posted November 6, 2017 thanks for your sharing!ok++! 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted November 6, 2017 Share Posted November 6, 2017 Woah, this topic is incredible! Thx so much, Yohann - Alvaro 1 Quote Link to comment Share on other sites More sharing options...
stankostupar Posted November 11, 2017 Share Posted November 11, 2017 Wow man, I'm learning so much from these hips. Huge respect for sharing! As a complete noob I have a question, If you or anybody can help: Basically I want to fracture an object and apply cloth on top of it. I don't want it to be all glued up, can it shatter somehow and keep that cloth/rubbery feel? I'm attaching .hip so you can look at it. Thanks!!! Fracture_Cloth_Test.hip 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted November 11, 2017 Share Posted November 11, 2017 (edited) Hey Stanko, I had a similar situation a few days ago. I'm attaching a scene file and here's a screen shot of the setup:EDIT: I forgot to say something very important. Each piece of cloth must have a different fracturepart attribute. Also, inside Dops, you must enable the Fracturing on the object and also the Tearing on the solver. Cheers, Alvaro Fracture_Cloth_v1a.hiplc Edited November 11, 2017 by ParticleSkull 2 Quote Link to comment Share on other sites More sharing options...
stankostupar Posted November 12, 2017 Share Posted November 12, 2017 Whoa Alvaro, I am super thankful for this... I was looking more for an option where I can keep "Inside Surface", and achieve similar effect, do you think this is possible with cloth, or should I try it with FEM. Thanks! Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted November 12, 2017 Share Posted November 12, 2017 (edited) got it! I think FEM would be a better option then. The problem of keeping the inside surfaces with cloth is the kind of mesh you get. Cloth works fine with meshes like this: but it get extremelly slow with meshes like this: That's why we have to transfer the fracturepart to the first mesh. I have no idea on how to keep this 1st mesh with the inside surface but, you know, it's houdini and you can do pretty much everything on it. I'm sure a lot of guys here on odforce would find a way - Alvaro Edited November 12, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
stankostupar Posted November 12, 2017 Share Posted November 12, 2017 8 hours ago, ParticleSkull said: got it! I think FEM would be a better option then. The problem of keeping the inside surfaces with cloth is the kind of mesh you get. Cloth works fine with meshes like this: but it get extremelly slow with meshes like this: That's why we have to transfer the fracturepart to the first mesh. I have no idea on how to keep this 1st mesh with the inside surface but, you know, it's houdini and you can do pretty much everything on it. I'm sure a lot of guys here on odforce would find a way - Alvaro I see, good to know this...thanks once again!!! Quote Link to comment Share on other sites More sharing options...
yglemarec Posted November 14, 2017 Author Share Posted November 14, 2017 Hey Stankostupar and Particuleskull, happy to see you both on this thread ! I have no efficient answer for the moment, but it's an interesting question and i will work on it ... see u ++ 1 Quote Link to comment Share on other sites More sharing options...
stankostupar Posted November 14, 2017 Share Posted November 14, 2017 5 minutes ago, yglemarec said: Hey Stankostupar and Particuleskull, happy to see you both on this thread ! I have no efficient answer for the moment, but it's an interesting question and i will work on it ... see u ++ Hey Yohhan, i think I've found a solution, basically after slicing up the object with Voronoi you apply tetrahedralize node(Batch mode set to components) and use this in a solidobject in the dop with fem solver. For uprez I used Particle Scull's approach. I can post a scene later on today.... Keep doing the good stuff;) 2 Quote Link to comment Share on other sites More sharing options...
murtaza Posted December 22, 2017 Share Posted December 22, 2017 Thanks alot 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted December 23, 2017 Share Posted December 23, 2017 So much information to study gathered in one place. Thank you so much for this epic share 1 Quote Link to comment Share on other sites More sharing options...
andrejklimov Posted January 10, 2018 Share Posted January 10, 2018 Unbelievable, this thread is a gold mine. I could not find any good tutorials on soft bodies, but Yohann has saved the day. Next step is to understand it all. Thank you and keep up the good work. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.