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Found 18 results

  1. Hello, I'm new here. I'm curious and would like to know how to achieve simulation results like the ones in this reference video using Houdini. I've been experimenting with the flip SOP and smoke for other purposes, but I'm not sure how to replicate the results shown in the video. https://w...
  2. Hey, First time posting on the forums looking for some help with a simulation I'm running. So I'm trying to create an effect similar to the ref video here: The effect is a macro shot of soap bubbles entering frame and sitting on top of a surface with some slight movement at rest. Agai...
  3. Hello, This is my first question here on odforce and I hope I'm posting it the right way. I'm now not quite sure how to approach the following effect, when a whole bunch of bubbles are flying towards the long tube and enveloping it after touching the surface (the video is attached). Sho...
  4. Hi team! I have followed a good tutorial on Youtube as I was having issues with keeping fluid in a container, this tutorial also shows how to do bubbles in the water ( Tutorial here ) When the bubbles go through the water there is a loss of fluid and I have been playing aroun...
  5. Hi All, I have recently started working with Houdini Flip and while trying to achieve air bubble inside Flip simulation in a pouring liquid, I am failing quite miserably. I have used Air Incompressibility but unable to achieve the air bubbles while pouring the liquid something similar to https://...
  6. Hello all, I've been trying an effect where a character runs into the water. As soon as the character starts moving and colliding with water little spheres or maybe bubbles start emitting and I don't know why. Below I have attached my hip. file and a screenshot of my exact problem. man_...
  7. Hey, I made a few Fx on a music video for the band GLU. Had to be done in a rush, so it's far from good : / here are some fx :
  8. Hello, Using Houdini 17.5 to create boat wake with white water. Using the white water solver I where I would like to emit foam and spray over the flip surface. However, I do not want the bubbles as I am under the impression this would reduce simulation time and memory consumption. Tha...
  9. Hi there everyone, I am trying to recreate this shot from shutterstock as accurately as possible in Houdini: https://www.shutterstock.com/video/clip-14617168-slow-motion-split-half-underwater-close-up Creating the wave I imagine is pretty straightforward, and have done so before us...
  10. Hello, I am doing a big ocean simulation where a wave is hitting a object. And there I want to create whitewater(spray) splash. But I don't want to create foam and particles to spread in the whole tank instead of that I want the particles to spread in a particular defined area, So that sim...
  11. Hello ! I'm trying to add temperature to a flip sim, but it doesn't seem to work well... I have bubbles going through the particles and affecting them with their velocity, but the temperature doesn't seem to be added. Each of these bubbles/strands/thingy are supposed to be white....
  12. Hey, I have to to some fluid stuff for a cofe. It needs to have some cream/foam/bubbles on top. It shall run in from the top of the glas and generate that stuff on top. Pretty tough deadline. Any ideas on how to approach this in an efficiant way? Maybe using the surface field and change...
  13. Hi Troops One of my first sims of water pouring into a glass (and with bubbles.) Not sure there isn't any motion blur on the bubbles and I had trouble having just a few bubbles at the start and grading to more at the end even though I keyed the scatter node. Anyway, here it is. C&C always...
  14. Hello everyone, I'm attempting to recreate the shapes of large bubbles forming. My initial tests have been involving FLIP fluids, adding surface tension and removing gravity to create a jiggling ball of particles. Once it is meshed, I could then apply a refractive shader to get transparency. Se...
  15. Flip simulation + RBD temple around 60 mil flip + 50 mil at the peak foam+spray +bubbles pass: houdini any suggestions how to make it more dynamic? Flip simulation + RBD temple around 60 mil flip + 50 mil at the peak foam+spray +bubbles https://vimeo.com/153490031 pass: houdini any...
  16. Hi Odforce. I got this video from vimeo. I wonder how to get the bubbles force inside flip before the ship is going up same as this vid. Can we use PUMP source for flp or which methods can we archive this result? Thanks for helping me
  17. Hi, I kind of new into Houdini, I been study by my own for almost one year ... The problem that I'm facing right now is that I can not make the bubbles to work into a splash tank (I need it in a splash tank due that is part of a scene that is using splash Tank), I creating a variable for t...
  18. Separating bubbles from foam to treat them differently in the white water tool. Bubbles turn into foam which is desired yet if not treated the same, same shader, same geometry...there's an obvious flicker as the points move from bubbles to foam and back again... any tips?
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