6ril 83 Posted February 12, 2020 On 10/11/2019 at 4:48 PM, flcc said: You can, (use select maj+Select tool, then go back to manipulator), but I agree it's so unintuitive. Curve node need some love. sorry, but you can't do that. At least not in H17.5 and prior releases. Does it work in H18 ? ( I doubt it.) Share this post Link to post Share on other sites
flcc 82 Posted February 12, 2020 (edited) @6ril You right. Select tool, then move or other transform tool (not manipulator) ends with an edit sop. my bad. Curve need some love Edited February 12, 2020 by flcc Share this post Link to post Share on other sites
eloop 8 Posted February 16, 2020 (edited) On 13/12/2019 at 9:41 AM, flcc said: I wish sideFX introduce some sort of global variable in VEX. This would avoid the use of a sop solver in many cases. I suspect that if they didn't do it, they must have good reasons. But since they are in a logic of reducing the back and forth between different contexts, this could be cool. Your intuition about the good reasons is correct. From what I understand VEX implements what's called a "single instruction multiple data" (SIMD) processing model, meaning it's possible to parallelise for fast implementation on processors that support it, think Intel MMX, SSE, etc and GPUs. Introducing modifiable globals would limit vex code to execute serially and in strict order. Edited February 16, 2020 by eloop Share this post Link to post Share on other sites
flcc 82 Posted February 28, 2020 Speed is a VERY good reason... Sop solver is not so bad after all 2 Share this post Link to post Share on other sites
Yahya98 1 Posted March 19, 2020 (edited) Hi I have only one wish for Houdini 19. Please add Physx engine, or anything that uses all of the threads. We need faster Rigid Body Simulation. Thank you. Edited April 13, 2020 by Yahya98 2 Share this post Link to post Share on other sites
majinpu 10 Posted April 10, 2020 to have less pain setting up the opengl rop to match the current viewport look, would be awesome to have one button like "copy render setting form actual scene view" it's always a struggle to make it match with the actual scene view ! 3 Share this post Link to post Share on other sites
AlSk 21 Posted May 5, 2020 Copy image to clipboard from Render View and Mplay. 1 Share this post Link to post Share on other sites
bobc4d 21 Posted May 5, 2020 H19 wish list? I just wish 18.5 would come out. I would love to see a projection/camera mapping/camera calibration like C4D, where you take a photo and turn it into a 3D world without all the guess work and moving objects around Share this post Link to post Share on other sites
AlSk 21 Posted June 8, 2020 (edited) Save an unlocked HDA to another version or new HDA after editing. (Something like this, but with the default creation options.) Edited June 8, 2020 by AlSk Share this post Link to post Share on other sites
willow wafflebeard 16 Posted June 9, 2020 in shop/mat context allow "op" sintax for pcopen ( for texture bombing workflows ) more attention in improving handles 1 Share this post Link to post Share on other sites
bunker 268 Posted June 12, 2020 (edited) for H19, I would just like to see the current bugs fixed and the frequent crashes/freezes would be nice to address as well... Edited August 20, 2020 by bunker 2 Share this post Link to post Share on other sites
LaidlawFX 262 Posted June 22, 2020 Sometimes I feel like I can predict the future... https://developer.apple.com/wwdc20/videos/ Arm64 on mac will be a thing now. Share this post Link to post Share on other sites
villain 3 Posted July 3, 2020 i dream about an overlaid network view atop 3d viewport for several years! it would save so much screenspace. something like animatrix did it: 3 Share this post Link to post Share on other sites
eikonoklastes 7 Posted July 10, 2020 On 12/16/2019 at 10:06 PM, anicg said: Option to overlay the network editor over the viewport, just came across this in facebook: This looks like an unmitigated UX disaster. 1 Share this post Link to post Share on other sites
esnaacho 1 Posted July 13, 2020 -an option to make a "floating buble" from selected node in the network editor (visible at all time, it doesnt matter the context you are on), for quick access. Like whatsapp or Messenger/Facebook, i dont remember which one has this feature. -Coloring the spreadsheet, maniputaling font size, and some other customization for quick reading. -Maybe a new spreadsheet that only shows the diferences between 2 spreadsheets of selected nodes? Share this post Link to post Share on other sites
majinpu 10 Posted July 15, 2020 (edited) -undo just for the camera view. I have always to open old scenes to backup the camera ; ) -also it should be more visible the icon of the camera lock when it's on, maybe a red highlight can help? Edited July 31, 2020 by majinpu Share this post Link to post Share on other sites
ervin3D 0 Posted August 1, 2020 (edited) - in DOP / Vellum Constraint Property an Option to Scale by Attribute, Scale by_Value and Scale by Both, what we already have in SOP / Vellum Constraints. ( in the World of CFX it could be useful ) Edited August 1, 2020 by ervin3D Share this post Link to post Share on other sites
newPeak 1 Posted August 8, 2020 Will recursion be supported in wrangle in the next version ? Share this post Link to post Share on other sites
animatrix 210 Posted August 8, 2020 4 hours ago, newPeak said: Will recursion be supported in wrangle in the next version ? You can implement recursion inside a wrangle using a stack: https://docs.microsoft.com/en-us/archive/blogs/ericlippert/recursion-part-two-unrolling-a-recursive-function-with-an-explicit-stack And outside using a Solver SOP. Share this post Link to post Share on other sites