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LaidlawFX

Houdini 19 Wishlist

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On 10/11/2019 at 4:48 PM, flcc said:

You can, (use select maj+Select tool, then go back to manipulator), but I agree it's so unintuitive.
Curve node need some love.

sorry, but you can't do that. At least not in H17.5 and prior releases.

Does it work in H18 ? ( I doubt it.)

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@6ril You right.

Select tool, then move or other transform tool (not manipulator) ends with an edit sop.
my bad.

Curve need some love :)

Edited by flcc

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On 13/12/2019 at 9:41 AM, flcc said:

I wish sideFX introduce some sort of global variable in VEX.
This would avoid the use of a sop solver in many cases.

I suspect that if they didn't do it, they must have good reasons.
But since they are in a logic of reducing the back and forth between different contexts, this could be cool.

Your intuition about the good reasons is correct. From what I understand VEX implements what's called a "single instruction multiple data" (SIMD) processing model, meaning it's possible to parallelise for fast implementation on processors that support it, think Intel MMX, SSE, etc and GPUs. Introducing modifiable globals would limit vex code to execute serially and in strict order.

Edited by eloop

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