Jump to content
LaidlawFX

Houdini 19 Wishlist

Recommended Posts

On 10/11/2019 at 4:48 PM, flcc said:

You can, (use select maj+Select tool, then go back to manipulator), but I agree it's so unintuitive.
Curve node need some love.

sorry, but you can't do that. At least not in H17.5 and prior releases.

Does it work in H18 ? ( I doubt it.)

Share this post


Link to post
Share on other sites

@6ril You right.

Select tool, then move or other transform tool (not manipulator) ends with an edit sop.
my bad.

Curve need some love :)

Edited by flcc

Share this post


Link to post
Share on other sites
On 13/12/2019 at 9:41 AM, flcc said:

I wish sideFX introduce some sort of global variable in VEX.
This would avoid the use of a sop solver in many cases.

I suspect that if they didn't do it, they must have good reasons.
But since they are in a logic of reducing the back and forth between different contexts, this could be cool.

Your intuition about the good reasons is correct. From what I understand VEX implements what's called a "single instruction multiple data" (SIMD) processing model, meaning it's possible to parallelise for fast implementation on processors that support it, think Intel MMX, SSE, etc and GPUs. Introducing modifiable globals would limit vex code to execute serially and in strict order.

Edited by eloop

Share this post


Link to post
Share on other sites

Speed is a VERY good reason...  Sop solver is not so bad after all :lol:

  • Like 2

Share this post


Link to post
Share on other sites
Posted (edited)

Hi I have only one wish for Houdini 19.

Please add Physx engine, or anything that uses all of the threads.

 

 

We need faster Rigid Body Simulation.

Thank you.

Edited by Yahya98
  • Downvote 2

Share this post


Link to post
Share on other sites

to have less pain setting up the opengl rop to match the current viewport look, would be awesome to have one button like "copy render setting form actual scene view"
it's always a struggle to make it match with the actual scene view ! 

  • Like 2

Share this post


Link to post
Share on other sites

Copy image to clipboard from Render View and Mplay.

  • Like 1

Share this post


Link to post
Share on other sites

H19 wish list? I just wish 18.5 would come out. 

I would love to see a projection/camera mapping/camera calibration like C4D, where you take a photo and turn it into a 3D world without all the guess work and moving objects around

Share this post


Link to post
Share on other sites
Posted (edited)

Save an unlocked HDA to another version or new HDA after editing.

(Something like this, but with the default creation options.)

Edited by AlSk

Share this post


Link to post
Share on other sites

in shop/mat context allow "op" sintax for pcopen ( for texture bombing workflows )

more attention in improving handles

Share this post


Link to post
Share on other sites
Posted (edited)

for H19, I would just like to see the current bugs fixed :lol:

Edited by bunker
  • Like 2

Share this post


Link to post
Share on other sites

i dream about an overlaid network view atop 3d viewport for several years! it would save so much screenspace. something like animatrix did it:

 

  • Like 2

Share this post


Link to post
Share on other sites
On 12/16/2019 at 10:06 PM, anicg said:

Option to overlay the network editor over the viewport, just came across this in facebook:

 

This looks like an unmitigated UX disaster.

  • Thanks 1

Share this post


Link to post
Share on other sites

-an option to make a "floating buble"  from selected node in the network editor (visible at all time, it doesnt matter the context you are on), for quick access. Like whatsapp or Messenger/Facebook, i dont remember which one has this feature.

-Coloring the spreadsheet, maniputaling font size, and some other customization for quick reading.
-Maybe a new spreadsheet that only shows the diferences between 2 spreadsheets of selected nodes?

Share this post


Link to post
Share on other sites
Posted (edited)

-undo just for the camera view. I have always to open old scenes to backup the camera ; )

-also it should be more visible the icon of the camera lock when it's on, maybe a red highlight can help?

Edited by majinpu

Share this post


Link to post
Share on other sites

- in DOP / Vellum Constraint Property an Option to Scale by Attribute, Scale by_Value and Scale by Both, what we already have in SOP / Vellum Constraints.

( in the World of CFX it could be useful )

5f256f33cc1ae_VellumConstraintPropertyWishList.thumb.jpg.8bc64fd50e446a91a076dbecec64c6da.jpg

Edited by ervin3D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×