6ril Posted February 12, 2020 Share Posted February 12, 2020 On 10/11/2019 at 4:48 PM, flcc said: You can, (use select maj+Select tool, then go back to manipulator), but I agree it's so unintuitive. Curve node need some love. sorry, but you can't do that. At least not in H17.5 and prior releases. Does it work in H18 ? ( I doubt it.) Link to comment Share on other sites More sharing options...
flcc Posted February 12, 2020 Share Posted February 12, 2020 (edited) @6ril You right. Select tool, then move or other transform tool (not manipulator) ends with an edit sop. my bad. Curve need some love Edited February 12, 2020 by flcc Link to comment Share on other sites More sharing options...
Ultraman Posted February 15, 2020 Share Posted February 15, 2020 upgrade Chop Link to comment Share on other sites More sharing options...
eloop Posted February 16, 2020 Share Posted February 16, 2020 (edited) On 13/12/2019 at 9:41 AM, flcc said: I wish sideFX introduce some sort of global variable in VEX. This would avoid the use of a sop solver in many cases. I suspect that if they didn't do it, they must have good reasons. But since they are in a logic of reducing the back and forth between different contexts, this could be cool. Your intuition about the good reasons is correct. From what I understand VEX implements what's called a "single instruction multiple data" (SIMD) processing model, meaning it's possible to parallelise for fast implementation on processors that support it, think Intel MMX, SSE, etc and GPUs. Introducing modifiable globals would limit vex code to execute serially and in strict order. Edited February 16, 2020 by eloop Link to comment Share on other sites More sharing options...
flcc Posted February 28, 2020 Share Posted February 28, 2020 Speed is a VERY good reason... Sop solver is not so bad after all 2 Link to comment Share on other sites More sharing options...
Yahya98 Posted March 19, 2020 Share Posted March 19, 2020 (edited) Hi I have only one wish for Houdini 19. Please add Physx engine, or anything that uses all of the threads. We need faster Rigid Body Simulation. Thank you. Edited April 13, 2020 by Yahya98 2 Link to comment Share on other sites More sharing options...
majinpu Posted April 10, 2020 Share Posted April 10, 2020 to have less pain setting up the opengl rop to match the current viewport look, would be awesome to have one button like "copy render setting form actual scene view" it's always a struggle to make it match with the actual scene view ! 3 Link to comment Share on other sites More sharing options...
AlSk Posted May 5, 2020 Share Posted May 5, 2020 Copy image to clipboard from Render View and Mplay. 1 Link to comment Share on other sites More sharing options...
bobc4d Posted May 5, 2020 Share Posted May 5, 2020 H19 wish list? I just wish 18.5 would come out. I would love to see a projection/camera mapping/camera calibration like C4D, where you take a photo and turn it into a 3D world without all the guess work and moving objects around Link to comment Share on other sites More sharing options...
AlSk Posted June 8, 2020 Share Posted June 8, 2020 (edited) Save an unlocked HDA to another version or new HDA after editing. (Something like this, but with the default creation options.) Edited June 8, 2020 by AlSk Link to comment Share on other sites More sharing options...
willow wafflebeard Posted June 9, 2020 Share Posted June 9, 2020 in shop/mat context allow "op" sintax for pcopen ( for texture bombing workflows ) more attention in improving handles 1 Link to comment Share on other sites More sharing options...
bunker Posted June 12, 2020 Share Posted June 12, 2020 (edited) for H19, I would just like to see the current bugs fixed and the frequent crashes/freezes would be nice to address as well... edit: and a help that actually works would be nice. I always end up using the online help. the help that pops up with F1 is broken (on CentOS 7, Ubuntu 18.04/20.04, MacOs 10) Edited March 28, 2021 by bunker 2 Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 22, 2020 Author Share Posted June 22, 2020 Sometimes I feel like I can predict the future... https://developer.apple.com/wwdc20/videos/ Arm64 on mac will be a thing now. Link to comment Share on other sites More sharing options...
villain Posted July 3, 2020 Share Posted July 3, 2020 i dream about an overlaid network view atop 3d viewport for several years! it would save so much screenspace. something like animatrix did it: 3 Link to comment Share on other sites More sharing options...
eikonoklastes Posted July 10, 2020 Share Posted July 10, 2020 On 12/16/2019 at 10:06 PM, anicg said: Option to overlay the network editor over the viewport, just came across this in facebook: This looks like an unmitigated UX disaster. 1 Link to comment Share on other sites More sharing options...
esnaacho Posted July 13, 2020 Share Posted July 13, 2020 -an option to make a "floating buble" from selected node in the network editor (visible at all time, it doesnt matter the context you are on), for quick access. Like whatsapp or Messenger/Facebook, i dont remember which one has this feature. -Coloring the spreadsheet, maniputaling font size, and some other customization for quick reading. -Maybe a new spreadsheet that only shows the diferences between 2 spreadsheets of selected nodes? Link to comment Share on other sites More sharing options...
majinpu Posted July 15, 2020 Share Posted July 15, 2020 (edited) -undo just for the camera view. I have always to open old scenes to backup the camera ; ) -also it should be more visible the icon of the camera lock when it's on, maybe a red highlight can help? Edited July 31, 2020 by majinpu Link to comment Share on other sites More sharing options...
ervin3D Posted August 1, 2020 Share Posted August 1, 2020 (edited) - in DOP / Vellum Constraint Property an Option to Scale by Attribute, Scale by_Value and Scale by Both, what we already have in SOP / Vellum Constraints. ( in the World of CFX it could be useful ) Edited August 1, 2020 by ervin3D Link to comment Share on other sites More sharing options...
newPeak Posted August 8, 2020 Share Posted August 8, 2020 Will recursion be supported in wrangle in the next version ? Link to comment Share on other sites More sharing options...
animatrix Posted August 8, 2020 Share Posted August 8, 2020 4 hours ago, newPeak said: Will recursion be supported in wrangle in the next version ? You can implement recursion inside a wrangle using a stack: https://docs.microsoft.com/en-us/archive/blogs/ericlippert/recursion-part-two-unrolling-a-recursive-function-with-an-explicit-stack And outside using a Solver SOP. Link to comment Share on other sites More sharing options...
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