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  1. scale source by velocity

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  2. mandlebrot color issue

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  3. Cloud noise with rest field

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  4. Creating subfracture group

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  5. Help With Ocean Surface

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  6. Ash and Disintegrate in Houdini

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  7. Good old veins

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  8. Looping Fluid Simulation

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  9. Melting plastic approach

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  10. mist with ocean

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