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Found 9 results

  1. Hi all, We are in need of a Houdini artist that's got a really good grasp of viscous fluid setups for a fast-paced job. Preference given to Toronto locals, but I think remote might be considered. email careers@tendril.ca Cheers
  2. Hi there, Victoria here from Glassworks London. We're on the hunt for wonderful houdini artists with an eye for design and a strong ability in simulation work for a luxury brand. We'd love to see reels that can speak to this too, so please feel free to send any work through to victoria@glassworks.co.uk along with your day rate. We're looking for availability for the whole month of May and June, ideally to work onsite in our London office but everyone will be considered. If you're not familiar with our work, please visit glassworks.co.uk to see what our fabulous artists have been up to. Very much looking forward to hearing from you. Thanks!
  3. Hey Guys, this is the first visualisation of a project for school. It's a Floating Island which has 4 different areas. A grasland, a sand desert, a swamp area and on top of the mountain an ice land. The base geometry was made with WorldMachine 2 and also the base textures were made with this tool. After that, the base textures were edited in PS. All of this data was then imported in Houdini and things like clouds and plants were added. Also the shading, lighting and rendering was done in Houdini with Mantra. This is my first project in Houdini, Greetings Chrizzo Floating Island_Konzept_V1.0_Ani_01.mp4
  4. Hey guys We have some exciting, unusual and creative projects ahead and are looking to strengthen our team full-time and freelance in our east London studio and remote. Get in touch! www.field.io/jobs + apply@field.io
  5. od|force forums

    Hey There is a new version of the forum coming soon, and I'm just starting to take a look at the code and the design/layout. Forum design hasn't changed much in the years which is probably a good thing, but I thought I'd take this opportunity to see if anyone had any sites that they love from a layout perspective? Thanks Marc
  6. We are bringing our D&AD Black Pencil and Cannes Gold Lion awarded design and motion studio Stateside in Summer 2016 and are looking for world-class talent to join our core LA team. You will be one of the elite founding members: ready to jump into high-concept projects for forward-thinking brands immediately. Our formula in London the past nine years has been simple and successful: produce exciting, high-end creative and effective work, executed by best-in-class 3D and VFX technical artists. And, crucially, to have fun doing it. We are all creative contributors, whether we work on the more conceptual or technical end of the spectrum. We thrive on a melting pot mentality, where artists can take pride and ownership in producing shots from start to finish using their broad range of skill sets, while still contributing their knowledge and expertise on a collective scale for the greater good of the studio. We are looking for middleweight and senior talent: Designers, Directors and VFX/3D artists with a strong design sensibility. We are not proscriptive about the path that you’ve taken to get here. Whether you’ve arrived at 3D and motion design via the fine arts, engineering or natural sciences, we appreciate unusual perspectives. Some processes and programs that we like to use: Our main pipeline tool is Cinema4D. We render in Arnold or VRay4C4D. Houdini is our big gun for the more complex stuff. From time to time we like to use Maya as well. Compositing happens either in AfterEffects or Nuke. Available Roles: Senior Designer/Creative Lead 3D/VFX Artist Motion Designer Applications may be sent to LA@mvsm.com. All applicants must be legally able to work in the United States. The ManvsMachine team in LA will enjoy the same generous vacation allowance as their London counterparts. Just like them, you should have a great sense of humor, a belief that mass communication should never preclude good design, and a devastating ping pong serve.
  7. Platonic Love - Short film (~1min)

    Short animation i did last year about the Platonic Solids. Houdini for all the VFX; rendered with Mantra. Let me know what you guys think Cheers! http://cargocollective.com/pedrokobuti
  8. Latest FX work for European Design Awards 2015 teaser. Responsible for the hourglass and sinking cube shots. Pipeline: main geometry created in 3ds Max / exported in alembic format / imported to Houdini Indie 13 / sim / exported in alembic format / finalise in 3ds max https://vimeo.com/116233492
  9. Over the course of my graduation project I looked into how a procedural system could be established that would generate a unique deathmatch map that would require as little need of user input as possible. I researched the structural elements of classic deathmatch maps and applied these to construct organic environments. The procedure goes through several steps to establish rooms and paths. Once all rooms and paths have been established a volumetric approach is used to create the mesh. The uv mapping and and polygonal optimization are also completely automized allowing the user to generate a unique map by only pressing a button. Next to having a tool that generates maps without the need for user input, several features for user control were implemented, this does require some knowledge of how Houdini works. The user can manually adjust paths (adding removing etc.) and sculpt additional cover objects. Once exported the map can be imported directly into UDK and be played against bots.
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