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Showing results for tags 'polyextrude'.
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Hi,guys I got a problem with the polyextrude node. There are two piece of grid like this and I don`t know how to extrude this two piece of primitives in different Distance by only use one polyextrude node like this Because, I have lots of primitives in my job and each one of then have different "Distance" to extrude , Here`s my work file:diff_extrude_test_v001.hip In my file I try other way to fix it like:curve node → carve （do animation）→ transfer color attritube to my primitives to polyextrude by Attritube VOP node,and try to get distance between the centriod of primitives to the location but i don`t know how to deal with the distance data in VOP to control the polyextrude node ??? So, any kind of method not only use polyextrude but also other nodes can solve my problem. Thanks for anyones help !!!
JulesGuerin posted a topic in General Houdini QuestionsHi! I'm still new to houdini and thanks to some good tutorials and some kind people I'm starting having fun with it I've created a digital asset with a primitive object being extruded with color attribute, everything is working fine. Now I want to be able to control the thickness scale with the color attribute the same way it's working with the distance parameter (with local attributes). > When not contaminated by color the value should remain 1 >when contaminated the value should decrease but I would need to still be able to control the amount of thickness scale (between 0 and 1). I'm not sure what would be the process for this, I tried to set an attribute create named thickness and putting $CR in the value but it seems it's not the way it should be done. extrude_falloff.hipnc.hiplc
Hi Everybody, Can anyone tell me why when I polyextrude a tube and voronoi fracture it the pieces reach all the way into the interior of the tube instead of cutting only as deep as my extrusion? Please see attached image and .hip file Thanks! extrusion_voronoi_issue.hip
Hi, I've started a thread in rendering about a shadow pb : http://forums.odforce.net/topic/25244-wrong-shadow/ seems like the pb is in the model, so I'm looking for modelling help here. 1- what is wrong with how I made the wall ? cookied curves + ployextrude. Is there a better way ? A better way to combine curves maybe ? 2- I need the opposite wall, with the copy SOP I made a reflected copy (scale -1 on 2 axis) The resulting geo is all normals inside, and still have the shadow problem. Renders as weird as the original wall. 3- What would be the best way to control/flip my normals? I saw somewhere a simple VEX line in a pointwrangle or attribwrangler, but I can figure out where I saw that. The reverse node doesn't seem to reflect the change in the viewport (but affect the render). Thanks for your time, on any or all points. <- could write that in vex? here is the hip file: shadow-pb.hipnc